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  1. #34
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Zantetsuken View Post
    I actually prefer the Stamina Bar. It gives the developers an additional balancing tool for future abilities and it gives the game tempo.

    I think a queue system would be nice though, especially if you can macro up attack sequences (which would negate the need for Auto-attack)

    This has potential to be a much better game than FFXI, rather than a simple clone.
    That was the plan with stamina bar, as oppose to it's predecessor, atb bar. But reality is a biach isn't it. It only serves to complicate the system with more micromanagement, and thus also made it harder to balance the unbalance. You now have 3-4 variables instead of 1-2 variables to account for in every single skills.

    So that means if you have 200 possible skills(not counting future expansions) you have that many multipled by the stupid stamina bar to audit.

    It's simple math, at some point, it's simply not worth to deal with it. It's like saying what happens if I want to put in HP, defense-HP, wound-HP, and body part HP. Fun right? so many things you can play with. Not fun, if you want something that just works.

    A queue system is likely not very good. There are several possible flaws with it, all of which involves the above only multiplied again. In fact we already have a hidden queue system currently, or more a buffer system. You can buffer upto 2 skills.

    with any queue system it doesn't solve the underlining problem of over complexity, it just make it more complex. You have to still balance every skill's stamina usage, and TP check, and cool-down checks, cast check, MP check, and animation checks, and now you got to consider, cancel checks and order checks.

    The system isn't broken because its unbalanced, that's half the problem, the system is broken because it's overly complex to the point of redundancy.

    Limiting certain skills to stamina only and non stamina would be a good start for "middle ground". But then that's just stealing WoW's energy bar, rage bar, etc.

    Ideas go in circle, and what seems original...really isn't. Hindsight is a baich as they say.

    Trying to throw in complexity to hide problems will always be the devil's playground. Its bad for the makers, because they have a bigger job of getting it right, and it's bad for the users because they have a longer wait for it to be gotten right.
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    Last edited by kukurumei; 03-26-2011 at 02:21 AM.

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