Quote Originally Posted by Bloody View Post
They could at least reduce the cost of all actions' stamina usage, since it is so easily depleted. One spell using a third of the bar is kinda silly, and four or five attacks can wipe it out.
yeah, there are good reasons to keep the stamina gauge, tweaking it by adjusting the rate it recovers, or adjusting the stamina cost of each ability wuld be easier than trying to redesign the battle system from scratch. In addition, if SE adds spells like haste, that would also directly affect the rate at which the gauge would recover