Agree and signed in!
The Stamina Bar could dissapear, regen faster or reduce the stamina usage of actions...
But i prefer it to simply dissapear
Agree and signed in!
The Stamina Bar could dissapear, regen faster or reduce the stamina usage of actions...
But i prefer it to simply dissapear
Just go play FFXI, it's what you want anyway.signed!
remove stamina, add auto-attack, tweak and balance HP/MP/TP useage, remove BR and add Skillchain/magicburst, delete armory system, add some sort of sub-job system, add traits, remove alot of abilitys, remove action points. probably missed something.
/wave
edit: yeah forgot.. DONT make my character jump back and forth when attacking, its annoying as hell, and destroys future plans for positioning tactics!
Sooo pretty much FFXI right? Make casting times higher? What good what that would do? One ability per mob!? That is retarded. If you're having that much trouble with the stamina bar, maybe you shouldn't spam an attack 500times one right after the other.
Player
Auto-attack is a crappy idea. It removes the control one have over his own Enmity generation, also makes the game an idiotic point-and-click-like thing. I rather play something hard then some easy mindless MMORPG like Ragnarok.
Anyway, proceeding with the topic, I believe the Stamina bar is a good idea, it should not be removed but re-built. Indeed, as some of you have mentioned, the Stamina costs for normal attacks are kinda massed up. As Marauders can just spam their attacks in a blinding speed until they run out of stamina, attacking with the attack speed of an Archer or a Pugilist.
I also agree with what someone said about the Weapon Delay. It should be combined with the Stamina. People should have the limitation of the Stamina plus the weapon delay, so they wouldn't be able to spam attacks one after the other so fast that the first attack animation is interrupted by the next attack animation. Which obviously looks glitchy to me. This game was meant, as far as I know, to have a "slow" battle system, so the battle would have to be a lot more tactical then attack/spell/heal spam. Sadly it isn't working, as we can see on Zerg Behest parties and stuff like that. Even so, I think they aren't far from obtaining the main goal for the Battle System.
Regards,
Llan Hana.
Last edited by Llan; 03-17-2011 at 10:08 PM.
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Sigh...
Not the basic attacks.Unless the current system changes drastically, (which it might) the stamina bar is too much of a hindrance for not enough of a reason.
Limiting Factors
- Each move in the game currently requires the use of a resource:
HP, MP, and TP.
- In addition to these resources we have extra limiters on skills and abilities:
cooldown times, casting times, and animation times.
They can keep the stamina for the use of basic attacks.
There are still a lot of people with the silly idea that ALL aspects of FFXI should have carried over to FFXIV.
I believe the stamina bar and stamina usage should stay, for all combat-related actions. The stamina system is not bad IMO. I like it. It increases game play tactics by preventing eternal action spamming. Removing it would just enable ultimate easy-mode play.
Agreed.
Even when I like Auto Attack feature, I like Stamina bar too. Of course, Stamina system must be revised, and maybe redesigned, because right now, is a joke.
I'm The First and The Last...
I'm Alpha and Omega...
I'm the Beginning...and The End..
Stamina bar was originally ATB bar and people hated it, so I can't say better or worse.
It does serve a purpose because our skill cool downs are just so numerous and short. Of course that also caused massive balancing issues in what would be considered a good use of stamina.
If we take out stamina, and go straight cool down, all the cool downs would have to be rebalanced and that might get complicated.
If you want to keep the stamina bar, the best way would be to slow it down and reduce the stamina usage. Right now it's too fast and too hectic. Though the skills themselves are also a problem.
Basically the problem is mult-layered. You have over usage of the stamina bar which causes all sorts of problems, and you have unbalanced skills when using the stamina bar.
Why the heck do some skills take half a stamina bar? why the heck do spells are virtually unlimited in the stamina bar. And why the heck does the animation becomes more of an issue then stamina itself.
Doing away with it isn't a bad idea, it leads to a less complicated system which which to FF14 is having issues trying to balancing them. But keeping it can be done, it just take a lot more effort to balance every skill which is probably going to be needed anyway.
Though yes the whole reason stamina bar came into being was because it had no auto-attack in alpha, and people cried about how boring it was to press 1 every 15 seconds.
I like the stamina system. Strategy plays into a fight alot more. I also am very against auto-attack. You have to be really active with the current system, which I like.
I agreed it should be remore.
hard to play with it anyway in some situation because of the lag.
And i'm pretty sure, will loose the lag with auto attack and the stamina bar gone
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