
Originally Posted by
Lyndria
Unless the current system changes drastically, (which it might) the stamina bar is too much of a hindrance for not enough of a reason.
Limiting Factors
- Each move in the game currently requires the use of a resource:
HP, MP, and TP.
- In addition to these resources we have extra limiters on skills and abilities:
cooldown times, casting times, and animation times.
All of the above mentioned are acceptable and make sense. These are typical with any MMO. The stamina bar adds an additional threshold on abilities and actions that is cumbersome.
So why is it there? To prevent spamming?
- Lets say I want to fire off 8 weapon skills in a row. Can't, animation time and tp is the limiting factor.
- Want to pop off 8 cures back to back. Casting time, cooldown, animation time, and uses mp.
If actions being used too frequently was a problem I would rather see and increase in cost to the other resources than imposing the use of a stamina bar.
Do we really need a bar to limit how many abilities we can activate at one time? Is it really that important that I can't activate rampart, ferocity, featherfoot, bloodbath etc., etc. in a row without having to wait on a bar to refill, in addition to their cooldown and animation time?
Who knows, maybe they will do away with it in light of auto-attack. What do you think?