Quote Originally Posted by Lyndria View Post
Unless the current system changes drastically, (which it might) the stamina bar is too much of a hindrance for not enough of a reason.

Limiting Factors

- Each move in the game currently requires the use of a resource:

HP, MP, and TP.

- In addition to these resources we have extra limiters on skills and abilities:

cooldown times, casting times, and animation times.

All of the above mentioned are acceptable and make sense. These are typical with any MMO. The stamina bar adds an additional threshold on abilities and actions that is cumbersome.

So why is it there? To prevent spamming?

- Lets say I want to fire off 8 weapon skills in a row. Can't, animation time and tp is the limiting factor.
- Want to pop off 8 cures back to back. Casting time, cooldown, animation time, and uses mp.

If actions being used too frequently was a problem I would rather see and increase in cost to the other resources than imposing the use of a stamina bar.

Do we really need a bar to limit how many abilities we can activate at one time? Is it really that important that I can't activate rampart, ferocity, featherfoot, bloodbath etc., etc. in a row without having to wait on a bar to refill, in addition to their cooldown and animation time?

Who knows, maybe they will do away with it in light of auto-attack. What do you think?
I gotta disagree, how ffxi worked with auto attack was great, but for this maintaining your stamina as well as balancing your skills is key. For this game its not really the skills itself the stamina bar eliminates, its how fast your normal attacks can go off while balancing that with your skills. If you are stacking multiple buffs, lets say your a con and want to use profundity II and some thm buffs to dark seal and blood rite II or something along those lines, to do a lot more damage and to increase accuracy waiting a extra second for stamina to me would make sense.

I gotta say auto attack would feel out of place for this game, at least to me. It really comes down to what ya want, but personally if they did anything with the stamina bar id want a few moves to cost a little more stamina and some to cost less. I rather them implement a move like "Haste" which would increase stamina regeneration rate or something along those lines. Its just with the speed of battle of a character being determined by the individual with accordance to the stamina bar is a nice way we are able to adjust a flow of battle.