Quote Originally Posted by Lyndria View Post
If actions being used too frequently was a problem I would rather see and increase in cost to the other resources than imposing the use of a stamina bar.

Do we really need a bar to limit how many abilities we can activate at one time? Is it really that important that I can't activate rampart, ferocity, featherfoot, bloodbath etc., etc. in a row without having to wait on a bar to refill, in addition to their cooldown and animation time?
I completely agree with this. The stamina bar should be done anyway with and a auto attack system should be implemented. Then it could also leave room for weapons to have a new stat (delay) making things like Short Swords and Dagger more useful in the aspect of attacking quicker (or shortbows attacking quicker, etc.). This will also leave room for better battle animations to be designed seeing as right now everything is clunky and half the time the battle animation just dont proc.

Quote Originally Posted by Mort View Post
signed!

remove stamina, add auto-attack, tweak and balance HP/MP/TP useage, remove BR and add Skillchain/magicburst, delete armory system, add some sort of sub-job system, add traits, remove alot of abilitys, remove action points. probably missed something.

/wave

edit: yeah forgot.. DONT make my character jump back and forth when attacking, its annoying as hell, and destroys future plans for positioning tactics!
I disagree with most of this. Most players dont seem to realize that just because this is a SE MMO, doesnt mean that its FFXI pt2. There is nothing wrong with the Armoury system and if the Stamina bar was replaced with Auto attack, BRs would actually be valuable and easier to coordinate. As for subjobs, I think the advanced jobs should be added eventually yes, but not a SJ system. They just need to take many of the class defining skills and make them class specific. Personally, I think only certain buffs should be cross classed(no weaponskills) and higher tier abilities for example Cure/Sacrifice II/III, Shock Spikes/Stoneskin II should be limited to DoM only.