Quote Originally Posted by Kallera View Post
I really would like to hear from the devs in the nature of the player's relationship with their own character(as in, are they an extension of our responses, or a stand-in for Derplander, predetermined and set). the reason for this is that multiple quests and cutscene give mixed signals on this. From Gaius's elevator conversation, the carriage guys in the intro, to various conversations in sidequests, my initial reaction was "Which response best suits Kallera's, what would she say?" The story required involvement, and kept interest and investment in the characters that we log in with everyday. The voices within that we have for our characters, our emotions, that aren't all uniform. I do not believe we all view ourselves as Derplander.

2.55's final scenes, they way they were handled, ended up taking many players out of the story, this is generally a mistake in storytelling. By including agency with the arrest and involvement with the escape, I think the cutscenes would've been taken a lot better.

Examples: Not everyone understands being suddenly whisked from the Sultana's meeting room to the banquet bound, but a lot more would understand getting an option of going quietly, or getting in a quick scuffle where you are overcome by the guards, then taken to the banquet bound. Whose to say going quietly wouldn't result in a punch to the face anyway?

The decisions of the Scions buying the rest time, Minfillia certainly, could've warranted multiple choice reactions ("You ARE the Scions!" "...Don't you die on me!" "Why are you doing this?") To give a sense of it being the last time you might be able to say something to them.
I'm all for more dialogue choices for flavor effects, and we have had them occasionally in the beginning parts of our game, so there's precedent to occurring.

But asking for a Dev response on the relationship between your character and the plot-line is not required. You need only look at the history of Final Fantasy to understand it. Before the moniker of "It's an MMO, not an RPG!" is stated in protest, I will remind the forum base that this is not Final Fantasy's first foray into MMOs. FFXI handles the players part in the story near identically.

Again, I'm neutral as to the way it's done, mainly because to me, it's the way it's always been done. I have other games that give me personal agency and full control over my characters. Final Fantasy has always been less of a chose your own adventure style RPG, and more of a novel story built into a game format. So much so that these days I take it for granted. It's rather odd to me that this garners such a reaction from players, but I have to remind myself that many players here have never played other FF games before, or simply were pushed away from FFXI.