Quote Originally Posted by kyuven View Post
And as for DAOC...Trials of Atlantis?
ToA didn't raise the lvl cap, it introduced Master Levels, which weren't really levels, they were basically just a way to measure how far along you were in doing the 10 raids they introduced, with new skills learned after each raid. You were still lvl 50 before and after all the raids, and gear from previous expansions and vanilla were still relevant for endgame.


Closest they came to adding more levels was Champion Levels which SLIGHTLY increased your max hp/mp and allowed you to learn weaker versions of skills from other classes (roughly lvl 10 equivilant).

I also understand that for this game and many others, not raising the lvl cap would be horrible idea since in order for that kind of system to work, you basically have to design the game from the ground up with that in mind. Trying to do what EQ1 did, will almost never work since there are so many of facets of the game that would require rebalancing you'd basically end up recreating the entire game.

I do however wish there would be some middle ground, where our gear doesn't become entirely irrelevant every 3-4 months.