Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 61
  1. #21
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    I am certain you will not be able to skip levels. There will probably be plenty of quests, dungeons, trials and raids to help level you to the new cap. There is no reason why they should have a quest that lets you skip 5 levels. The main story quests prior to the expansion might be tweaked to give EXP but I would not count on that since those quests give Gil and items, some of which are worth a lot of Gil. That is reason enough to do those along side seeing the story on that character. Crafters will be more of the same most likely, level your DoL/DoH to 60 while unlocking leve NPC's in certain locations then level your crafter/gatherer on those plus nodes like before.
    (0)
    Last edited by Snugglebutt; 04-02-2015 at 08:33 AM.

  2. #22
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gralna View Post
    words
    I rather have a few more levels and be able to learn new abilities to make the game interesting than to play inventory: the management game, and wonder why am I going nuts over gear if I am just going to be using the same moves regardless.
    (1)

  3. #23
    Player
    jazo's Avatar
    Join Date
    Sep 2013
    Posts
    370
    Character
    Aliane Redwyne
    World
    Shiva
    Main Class
    Samurai Lv 80
    Quote Originally Posted by HeavensSword View Post
    I agree, after writing my initial joke reply, I was getting a bit nostalgic the more I remembered doing my level cap quests in XI. I would love if they actually added Maat to XIV lol.
    The danger and excitement of going for those items, skeaking on beastmen strongholds, the gratitute you felt for the ones that helped you and looking for later when you level, help others live those experiences.


    People, thats why lots of us FFXI veterans can't seem to stop mentioning the awesome journey of FFXI, we want that experience in a new game and want you guys experience it too
    (4)

  4. #24
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Snugglebutt View Post
    I am certain you will not be able to skip levels. There will probably be plenty of quests, dungeons, trials and raids to help level you to the new cap. There is no reason why they should have a quest that lets you skip 5 levels.
    Nobody's talking about a quest that would let you skip those levels. It's a question of whether there would be a quest to unlock the level cap before we can start earning the XP for those levels (maintaining the current level 50 level cap until that quest is done). Having such a quest unlock would allow players who still have all the current level 50 content to do to have some time where they can do it while staying at the appropriate level for it. Then once you're finished with the 2.x content and ready to move on into Ishgard, you could do the quest to unlock the level cap increase and start leveling again as you head into the new regions.

    Without such an unlock, people are going to end up already being level 60 before they complete even a tenth of the 2.x content that was designed for 50, and then all the Ishgard content intended for leveling up 50 to 60 is wasted because you're already 60 before even reaching the beginning of it.
    (1)
    Last edited by Niwashi; 04-02-2015 at 08:55 AM.

  5. 04-02-2015 08:48 AM

  6. #25
    Player
    MrLeonheart's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Cyrus Twirkin
    World
    Excalibur
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by jazo View Post
    People, thats why lots of us FFXI veterans can't seem to stop mentioning the awesome journey of FFXI, we want that experience in a new game and want you guys experience it too
    Yeah remember that time when FFXIV was basically just FFXI with a prettier, somehow worse optimized skin? And then there was that one time where SE literally dropped a moon carrying a moon sized dragon on it so they could make it an actually playable game? Good times, those.
    (1)

  7. #26
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Must have Kirin mount to level up past 50
    (0)

  8. #27
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MrLeonheart View Post
    Yeah remember that time when FFXIV was basically just FFXI with a prettier, somehow worse optimized skin? And then there was that one time where SE literally dropped a moon carrying a moon sized dragon on it so they could make it an actually playable game? Good times, those.
    XIV 1.0 was nothing like XI really.
    (2)

  9. #28
    Player
    jazo's Avatar
    Join Date
    Sep 2013
    Posts
    370
    Character
    Aliane Redwyne
    World
    Shiva
    Main Class
    Samurai Lv 80
    Quote Originally Posted by MrLeonheart View Post
    Yeah remember that time when FFXIV was basically just FFXI with a prettier, somehow worse optimized skin? And then there was that one time where SE literally dropped a moon carrying a moon sized dragon on it so they could make it an actually playable game? Good times, those.
    hum... dunno, didn't played XIV at that time. You are kinda missing the point that I was making just trowing a bandwagon joke about early XIV and XI, my comment was wishing you guys enjoy some kind of excitement :/
    (1)

  10. #29
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Gralna View Post
    I've never been a fan of lvl cap increases, it's basically a way for devs to reset the entire game instead of building on what's already there.
    Conversely I played EQ1, where they attempted to stop raising the level cap after 65 for several expansions. This created such a massive disparity between players due to the way progression was handled (vertical, basically like FFXIV except more tedious) that adding more AA points or gear was getting increasingly ludicrous, so they upped the cap.
    Hell they actually had a real problem when content was too difficult for the playerbase because someone forgot to tell the encounter development team that they weren't raising the cap.
    After that fiasco (and many others) it became common practice across the MMO industry to introduce level cap increases with expansions for games that warranted them.
    And as for DAOC...Trials of Atlantis?
    (0)

  11. #30
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by kyuven View Post
    And as for DAOC...Trials of Atlantis?
    ToA didn't raise the lvl cap, it introduced Master Levels, which weren't really levels, they were basically just a way to measure how far along you were in doing the 10 raids they introduced, with new skills learned after each raid. You were still lvl 50 before and after all the raids, and gear from previous expansions and vanilla were still relevant for endgame.


    Closest they came to adding more levels was Champion Levels which SLIGHTLY increased your max hp/mp and allowed you to learn weaker versions of skills from other classes (roughly lvl 10 equivilant).

    I also understand that for this game and many others, not raising the lvl cap would be horrible idea since in order for that kind of system to work, you basically have to design the game from the ground up with that in mind. Trying to do what EQ1 did, will almost never work since there are so many of facets of the game that would require rebalancing you'd basically end up recreating the entire game.

    I do however wish there would be some middle ground, where our gear doesn't become entirely irrelevant every 3-4 months.
    (0)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast