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  1. #5
    Player
    Aurelinaus's Avatar
    Join Date
    Sep 2014
    Posts
    151
    Character
    Zata'ra Dakwhil
    World
    Jenova
    Main Class
    Arcanist Lv 60
    Our Strategy

    We split into two teams

    Team Adds

    TankA - Holds all the add agro, pulls adds into cannon range as soon as possible
    HealerA - heals Add team, operates snares with OT
    DpsA & B - Dps Vishap and help burst down 'big' adds

    Team Cannon

    TankB - Corrals loose adds and brings them to MT, operate a snare
    HealerB - heals cannon team, dps whenever possible, operates dragonslayer(can freely use sprint tanks and melee dps cannot)
    DpsC & D - Man cannons, when cannons are unavailable dps in the following priority any surviving add -> Vishap

    Gate 1

    TankA Grabs first wave off adds pulls them ahead of Vishap into cannon range so they can be blasted away mostly, before Vishap gets there. Predetermined dps get on cannons and start blasting away. TankB picks up following waves and bring to TankA. When adds are significantly reduced start focusing dps on Vishap.

    Gate 2

    More less the same as Gate 1 with Big Adds. Cannon Healer runs up activates dragonslayer as Vishap crosses the "big red dot".

    Gate 3

    Same as before except Bigger Adds and snares are thrown into the mix. When Vishap starts channeling massive line AoE, snare him. Healer at the top of tower activates dragonslayer and runs back down to patch up any numnum who ate AoE. Melee lb3 if you.

    Barrels

    Protect barrels from the adds that will run up and try to detonate them with an AoE. Stun them to interrupt their AoE then drag them away. Detonate the barrels with cannon's fire attack when Vishap gets close

    Gate 4

    Same as Gate 3. Ideally Vishap should've died at the barrels if he still clings to life (<10%hp), don't fret the last dragonslayer will do him in, as long as you don't forget to snare him
    (1)
    Last edited by Aurelinaus; 04-02-2015 at 08:04 PM. Reason: character limit