Results -9 to 0 of 5

Threaded View

  1. #3
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Well, there probably are people better MNK than me, cause I recently started playing MNK just like you... but I'll give you what I've found looking for a rotation

    PB opener: Demolish > Snap > Snap > Twin Snakes > DK [End of PB] > (ToD) > Normal rotation...... (Not sure about that ToD, because if you have lower SS than me, you might not be able to fit it in without losing your GL stacks, someone else with better knowledge have to answer that) If you can't do it, use it right after refreshing your GL next time.

    Normal rotation: Bootshine > True Strike > Demolish > DK > Twin Snakes > Snap > Bootshine > True Strike > Snap > DK > Twin Snakes > Demolish

    You're basically rotating between DK > Twin Snakes and Bootshine > True Strike all the time, then you check if Demolish is about to fall off, and do either Snap or Demolish based on that. If you have to dodge something real quick and can't hit the enemy, then you might not be able to just follow that rotation, you might need to do Demolish earlier for example.

    You do ToD when it falls off obviously.

    Also, a tip is to never use IR right before a Bootshine, it's a waste since Bootshine will always crit from behind anyways

    EDIT: I'm not sure, but like the poster above mentioned, Fracture uses a lot of TP, so I don't think you should use it in your regular rotation(not including opener, which I might add too), not if the fight is long at least, which raid bosses is
    (1)
    Last edited by Craiger; 04-01-2015 at 06:12 PM.