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  1. #1
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by karateorangutang View Post
    I just don't see SE doing this. A large draw of this game is because of its casual content.

    Putting together 24 people doesn't fall in the range of the casual players.

    Of course this is subjective to what you consider casual.
    This hits the nail on the head... at least for now. 2.0 was very casual. I have hope that 3.0+ will put more difficulty and specialization into the game. Something tells me more 24 man stuff will be at the end of the 3.0 storyline.
    (0)

  2. #2
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Here's a fun fact: Labyrinth of the Ancients was supposed to be a lot harder, but it got toned down because the devs realized having 24 random people with no prior knowledge of each other or how everyone plays would be a plain mess. It's not that Square CAN'T make challenging 24 man raid content, it's them not WANTING to do it due to them believing it just won't work because of the general player. We already seen the massive troll fests the current 24 man raids have and the commonplace that is rage quitting.
    (0)

  3. #3
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,500
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    Here's a fun fact: Labyrinth of the Ancients was supposed to be a lot harder, but it got toned down because the devs realized having 24 random people with no prior knowledge of each other or how everyone plays would be a plain mess. It's not that Square CAN'T make challenging 24 man raid content, it's them not WANTING to do it due to them believing it just won't work because of the general player. We already seen the massive troll fests the current 24 man raids have and the commonplace that is rage quitting.
    I think that only pertains to content designed specifically for DF'ing with random strangers.
    (0)

  4. #4
    Player
    Woggers's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    377
    Character
    Aldoric Firepeak
    World
    Adamantoise
    Main Class
    Scholar Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    Here's a fun fact: Labyrinth of the Ancients was supposed to be a lot harder, but it got toned down because the devs realized having 24 random people with no prior knowledge of each other or how everyone plays would be a plain mess. It's not that Square CAN'T make challenging 24 man raid content, it's them not WANTING to do it due to them believing it just won't work because of the general player. We already seen the massive troll fests the current 24 man raids have and the commonplace that is rage quitting.
    True, but an easy fix to this is to not have the 24 man raid in the DF. Have it like how Coil was. When first released yoy'll need to be in a certain area with your full 24 man alliance. The next patch open it up to out of area DF queue. Still need the full 24 man alliance from your server. Just don't have to be in the same area. Then after next patch introduce echo, nerf it and allow cross server DF.
    (0)
    Last edited by Woggers; 04-03-2015 at 06:05 AM.

  5. #5
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Honestly the large scale end game raid is dying. You can look at most MMO's and the scale of the raids have been significantly getting reduced. Vanilla WoW started off with 40 man content then with the next expac it was 25 man. I just looked up WoW and they have flexible raids from 10-30. It scales with difficulty based on the number of players.

    A: People need the instant gratification that they get in almost every other aspect. If I want something I just go buy it online, overnight it and have it the next day. No longer weeks worth of wait.

    B: Organizing 24 people to do anything is a nightmare. Sure it is nice to show up. But I am on many different boards, clubs, etc and to coordinate that number of people is stressful frustrating and loses it's fun. People always show up the first week or two but once they don't see instant loot they quit attending. So by week 3 you are looking to fill 1/2 to 1/3 your raid.

    C: 24 man content exists in the game. Your 3 groups can go do a WoD or ST just for grins. In fact you could queue up for Frontlines and have a real challenge where you have the ever changing player. Some days will be cake and some days will really test teamwork/skill.

    While I hate to admit it. The WoW route of flexible raiding my be the best option.
    (1)

  6. #6
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    I can barely trust 7 other people not to mess up, I'm not about to trust 23 of them.
    (6)

  7. #7
    Player
    Nekrage's Avatar
    Join Date
    Apr 2015
    Posts
    17
    Character
    Nekrage Strifeheart
    World
    Jenova
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SpookyGhost View Post
    I can barely trust 7 other people not to mess up, I'm not about to trust 23 of them.
    Sounds like you have a bad FC or a bad guild/raid leader.

    Other players shouldn't suffer because some players are bad at the games they play.
    (1)

  8. #8
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Nekrage View Post
    Sounds like you have a bad FC or a bad guild/raid leader.

    Other players shouldn't suffer because some players are bad at the games they play.
    Only takes one person to have an off day and mess up a raid.
    (1)

  9. #9
    Player
    Nekrage's Avatar
    Join Date
    Apr 2015
    Posts
    17
    Character
    Nekrage Strifeheart
    World
    Jenova
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wintersandman View Post
    Only takes one person to have an off day and mess up a raid.
    That would be on the guild leader. Extras are ALWAYS needed.
    (0)

  10. #10
    Player
    Whiston's Avatar
    Join Date
    Oct 2014
    Posts
    228
    Character
    Whiston Aglaeca
    World
    Cactuar
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by SpookyGhost View Post
    I can barely trust 7 other people not to mess up, I'm not about to trust 23 of them.
    Not only do I agree with this, but most FC's will have a difficult time filling 24 spots with capable people.

    Honest question to everyone campaigning for twenty four man raids: Have you, and twenty three other people in your FC or raid linkshells successfully completed the final coil of bahamut? I have a fairly large FC and we don't have three groups completing it yet. Many of our members don't even raid past second coil.
    Most of the larger FCs really only have one main raid group and another progression type group.

    Additionally, raid content that isn't "jump rope" is really just punching bag material. Also know as crystal tower series.
    (2)

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