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  1. #431
    Player
    kuikui's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Qui'qui Snafkin
    World
    Faerie
    Main Class
    Summoner Lv 60
    I just did it last night. The first group was a cluster F like many of you claim. We failed. The second group was much more organized and we did it easily. From what I learned:
    main tank keep adds in the front of the boss. O/T collect new adds and bring them to the pile. DPS focus boss unless one of the BIG adds is up, like the turtle, then focus that. Cannon people take out the smaller adds.
    We had him almost dead 3-5% hp left by the time we got to the crates.
    (0)

  2. #432
    Player
    KaijinRhada's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    680
    Character
    Jaou Stormchaser
    World
    Ultros
    Main Class
    Monk Lv 100
    I've yet to do this, but this sounds more like the case of "easy unless people don't work together/listen to advice and instructions." That was certainly the case with my first time in Chrysalis. Did some research before the run and the mechanics are dead easy to follow, but (not accounting learning the fight and getting into the flow) despite some instruction given as progress went, some people did things contrary to what they were told. :T

    In short, the trials aren't hard, people behind the keyboards make it hard.
    (1)

  3. #433
    Player
    sciondar's Avatar
    Join Date
    Feb 2014
    Posts
    249
    Character
    Drayce Biolith
    World
    Coeurl
    Main Class
    Dark Knight Lv 70
    For the chrysalis, the challenge was surviving the white room. One suggestion I had read eas having everone gather by the tank before getting sucked in and the tank using the LB but I didn't try it because I felt leaving it for a dps attack on the tear was better. I popped holy ground and sprint before getting sucked in and then zoomed out as far as I could so I could see which meteor was lowest close to me. For the bridge I joined an in progress group and they had me man cannons. We succeeded on my first run of it with them. I think both are cool in their own way.
    (1)

  4. #434
    Player
    KaijinRhada's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    680
    Character
    Jaou Stormchaser
    World
    Ultros
    Main Class
    Monk Lv 100
    Yeah, our LBs were saved for DPS on the tear in the white room. A few times, people were slow to switch to it. After a few messy runs, we got it down via DF. It's a bit of a shame, because it is an interesting fight.

    Today shall be a foray into Steps, hopefully my soul won't feel half dead by the time I finish it. ~_~
    (1)

  5. #435
    Player
    AlexionSkylark's Avatar
    Join Date
    Sep 2013
    Posts
    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    Actually, you need just one kind of people in DF to clear it. And that's people who can follow instructions.

    Like, a tank who you can say "bring the mobs to the front part of the boss", and he doesn't INSIST on tanking them at the back, even as you tell them OVER AND OVER AND OVER how EACH AND EVERY WIPE was his fault for INSISTING in doing what he wants to do instead of what needs to be done to get a clear.
    (3)

  6. #436
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    I agree with the OP. This "trial" is bullshit across the board.

    How it's bullshit as it relates to the story:
    A giant winged dragon leisurly strolls across a bridge to nowhere and never directly attacks anything except glowy walls it could fly over anyhow. Meanwhile, it's pooping out additional nasties to deal with the mild threat from adventureres.

    How it's bullshit as it relates to advancement:
    You cant progress without beating it. You lose access to a roulette without beating it.

    How it's bullshit as a trial:
    It's nearly impossible to pug. You can't simply wipe to reset - you must wait to suck (you can fail 4 minutes in, but gotta wait 11 to restart).

    Other bullshit:
    If you are stuck on cannons, you may as well come as a weaver or goldsmith; your fighting skills will go largely unused untill the end. May as well craft till he's in range. I havnt't seen the point to "healing" this yet. We literally completed this with 8 DDs the other day. It's not fun. You cant even LEEEROOOOY it, because there is no threat of wipe.

    About the only thing you can say about it is that "it's interesting" or "it's different". I dunno about others here, but If I ate hamburgers every day for a month and saw a pile of rat shit, I wouldn't eat it because its interesting or different.

    If this is the direction SE is going w/ 3.0.... *facepalm*
    (0)

  7. #437
    Player
    YeaniNah's Avatar
    Join Date
    Feb 2012
    Posts
    482
    Character
    Yeani Sky
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    It's depend on the party you have. Me too, i was like damn ill never do this but i was lucky. I end up with a party in DF that was kinda smart we talk before start for strategy we decide a new tactic that made us WIN before the dragon destroy the gate before the last dragon killer missile tower.

    I want people to try it few time to show proof it can be done cos its was for us.
    first... on add .. higher ilvl def tank and higher ilvl healer. (the high healer pull mob to tank and tank grab add in front)
    second.... second tank and second healer (on cannon) the tank stay on cannon till it get destroy ... healer get off before and heal tank
    third.... All DPS on Boss ... Preferable 3 long range DPS if you want a melee for limit break ... or all 4 (1 BLM/SMN) for meteor on boss and add to help ......And DPS long range fight on the side not under since healer pull them running under
    fourth ..... 1 DPS long range(BRD as best) do damage while getting ready to go on the tower when done go down fast to keep damage the boss. To change side best to go front behind the dragon(boss) while shooting the boss to get ready for the next tower.
    fifth to help when a Strong add is almost dead AOE the ADD so some damage go on the add and boss

    that how we did it ..if more try it and work for them we will have a guide ^^

    i did it. i was ilvl114 BRD on tower duty ^^
    (0)

  8. #438
    Player Satia's Avatar
    Join Date
    Jun 2014
    Posts
    62
    Character
    Sa'tia Demeaux
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by radioactive_lego View Post
    If this is the direction SE is going w/ 3.0.... *facepalm*
    (17)

  9. #439
    Player
    Nerael's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Nerael Valdir
    World
    Spriggan
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Dyvid View Post
    Well since you came to the forums and have experienced the fight here are some key things to remember.

    *Cannon are doing the main dps so it's makes sense to have dps on them.
    *Cannon DPSers also activate snares (orange pillars) when the straight block rectangle AoE appears.
    *When he does Cone AoE, abandon first cannon set and fall back to second set.
    *Tanks need to gather adds for Cannon Fire.
    *One person uses dragon killer when snared, most like 3rd dps. Not sure on the timing of the first since I was on cannon duty.

    copy and paste in /party chat. took us two tries for win but easy once each person knew their role.
    I slightly disagree with you (Overall I agree). Put your weakest DPS and Weakest healer on the cannon(Preferably SCH so the fairy can still backup heal). I solo healed it as WHM (ilvl 117) without a problem yesterday while the other Healer just used the cannon. We had it down right before the exploding barrels and still had LB to boot.
    The mobs hit me for like 300 dmg per hit on a squishy healer. Imagine them hitting the tank now.

    A slight tip i can add to this. Tank the adds near the front of the belly, once the cannons can hit it keep them there until the cannons are gone. This makes it easy for the cannons to deal with the adds and maximizes your DPS uptime.
    (1)
    Last edited by Nerael; 04-09-2015 at 05:02 PM. Reason: Char limit

  10. #440
    Player
    tjw's Avatar
    Join Date
    May 2011
    Posts
    252
    Character
    Kyan Ashton
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by radioactive_lego View Post
    A giant winged dragon leisurly strolls across a bridge to nowhere and never directly attacks anything except glowy walls it could fly over anyhow. Meanwhile, it's pooping out additional nasties to deal with the mild threat from adventureres.
    You obviously haven't followed the story much then. The bridge leads to the city of Ishgard itself. Heck, the last gate is the gate directly to Ishgard. The glowy walls aren't walls. They're wards. They're made specifically to counter dragons, and one of their purposes is to prevent the flight of the Draconians over into Ishgard. As for why it ignores you; why would a bear waste time with the bees when it could charge straight for the honey?

    How it's bullshit as it relates to advancement:
    You cant progress without beating it. You lose access to a roulette without beating it.
    I would think people are sick of fetch quests and talking to NPCs as part of the story. Why don't you complain about those? For those are far more mundane and boring than a fight. As for roulette; it's there to help people who queue for it without having to wait a millenia to get their queue. You'll have to unlock it for story anyway, so what's the point of complaining about it locking a roulette?

    How it's bullshit as a trial:
    It's nearly impossible to pug. You can't simply wipe to reset - you must wait to suck (you can fail 4 minutes in, but gotta wait 11 to restart).
    Use those other minutes to practice then. See where you can improve. if you're twiddling your thumbs, it's on you for not improving your game. The boss isn't going anywhere; refine your tactics, have your tank practice tanking near the front of its bellies, have your DPS practice alternating between roles, practice using cannons so you are prepared for your next turn.

    As for pugging. If the pugs you get into are CONSISTENTLY not being able to clear after 2 to 3 attempts, I'm pretty sure it's not your party but your own skills that are questionable.

    Other bullshit:
    If you are stuck on cannons, you may as well come as a weaver or goldsmith; your fighting skills will go largely unused untill the end. May as well craft till he's in range. I havnt't seen the point to "healing" this yet. We literally completed this with 8 DDs the other day. It's not fun. You cant even LEEEROOOOY it, because there is no threat of wipe.
    8 DDs? Only if you keep suiciding and rezzing, meaning you have no MP or TP because you have hate instantly, so I'm heavily doubting this claim. If you're stuck on your thumbs on cannons, then you're not doing your role properly. What happens when the two cannons are gone and he is pounding on the wall? Are you going to lick its feet or do some damage?

    Seems to me that you're just grasping at anything to hate this fight.
    (7)

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