Hi All,
As you may have heard, Yoshida-san has mentioned that they are currently aiming to get rid of +1, +2, and +3 HQ Items in favor of just a "NQ" (Normal Quality) and one type of "HQ" (High Quality) Item.
The above post hints that the reason they want to get rid of +1, +2 and +3 Weapons and Armor is because they "can get confusing." Huh?!Naoki_Yoshida: We are planning a revamp for HQ item synthesis from Patch 1.20 on. Currently, there are multiple qualities of HQ items, which can get confusing. To fix this issue, we plan on separating these items into normal quality (NQ) and high quality (HQ).I don't recall ever seeing an outpouring of complaints on these SE Forums from people crying that +1, +2, +3 Crab Bows are "too confusing" and no one understands how to use them.
Yoshida-san has also mentioned Server Space issues:
I also know that for many people, the lack of inventory space is their primary reason to want to get rid of +1, +2, and +3 Weapons, Tools and Armor.Naoki_Yoshida: I receive a lot of suggestions to increase inventory space or make inventory unlimited, but it is impossible to possess every single item (which is increasing constantly through updates) on a single character. Please understand that this is physically impossible, because there is a cost related limit to server storage (the location where everybody’s character data is stored). In order to increase stored data, (tens of thousands of characters x numbers of items x bytes of each item) there is no other option but to increase hard drive size. Basically, charging fees for additional storage options exists to combat this issue.
Even for stand-alone package games, the size of the save data is greatly affected by the number of items, so the numbers of items and the size of each item are determined by available server space.
But I have to ask Yoshida-san and everyone:
- Is the problem truly with the *concept* of +1, +2 and +3 Weapons, Armor and Tools? OR, is it because there's not enough Space (Server Space and Individual Retainer Space)?
Because it sounds like for many people, the frustration is lack of Inventory. And Yoshida-san even hints at a lack of Server Space.
If that's the case, then the reason the FF Team wants to kill +1, +2, and +3 Weapons, Armor and Tools is a flawed reason: They're not doing because they fundamentally "disagree" with +1, +2, +3, but because Square-Enix doesn't have enough Server Space and they're finding a bandaid method to temporarily resolve this issue.
Personally, I like have +1, +2 and +3 Weapons, Armor and Tools. For example, for me:
- +1 Sword = Something that's slightly better than a Normal Sword. It provides a little more of an edge in Attack Power, Accuracy, etc.
- +2 Sword = Rarer than a +1. It's a higher goal for adventurers and crafters to strive for. It's an upgrade over a +1, which is an upgrade over NQ. Gives even more of an edge.
With a conversion of everything in our game to just 2 settings: NQ or "HQ" (1 version), we start getting a more homogenized, similar experience.
- +3 Sword = Rarest of them all. This is the upper bound. The highest stats for that particular item you can get. It's very hard to make, but when you get one, you feel a sense of accomplishment for gaining one.
Sure, Yoshida-san is hinting that our current +3 will most likely be the "HQ" in the future, but still, all everyone will see is just 2 states. People who have Normal Quality, and then 1 state of "HQ."
Of course we'll still have Materia to customize our Weapons / Armor further, but fundamentally, we lose some variety by removing +1, +2 and +3. I can live with either system, but there's a sense of loss and a feeling that the *reason* behind removing it is merely to temporarily solve some Inventory Issues (for Players) and Server Storage Issues (for SE).
If people had a Mog House (and more Storage), would those that are complaining about +1, +2, +3 Weapons / Armor / Tools have a problem then?
Thanks~