Tank 1: Add control
Tank 2: Add control/pick-up
Healer 1: support tank 1
Healer 2: support tank 2
DPS x2 cannons
DPS x2 mechanical switches

Ignore the adds, it might be possible to tank/heal over the dmg, using cannons to stun attacks when nessessary

Mechanic switches and cannons are super important, cannons have excellent range to use them as long as possible.



Mechanic switch 1: the ones in the towers, boss evades them if used too early. Use during aoe, or, bind him after I think the first wall falls. Bind boss when he's about to take out cannons, this stuns him from attack and movement, same time hit the tower switch and fire all cannons on him.

Tanks need to keep all adds behind boss but close enough for cannon range to stun aoe's, keeping in center the boss may divebomb on you.

This is what I noticed so far in my first group. Comment on anything that's is off and if you have something better make it public.

When cannons are not available DPS boss. This is expecting healers and tanks can endure not having adds killed.