It beyond sucks, actually. I have the Vaan card now, and the ONE time I've seen it dealt to me in my hand, she took it from me with Swap and gave me her trashiest card. I'm honestly about to give up on it, the card isn't worth the time, effort or aggravation.
What they SHOULD have done should be something like: After an X amount of wins on an NPC, have a 1 or 2% chance to have a window pop up prompting that we get to CHOOSE what card we want from their loot table. You know, like how they had it in FF8...
In FF8 u had to atleast flip the card to be able to choose it unless under certain rules. I enjoy the RNG of it. But then again I enjoy TT as a whole and most of my time since Gold Saucer came out has been in TT.It beyond sucks, actually. I have the Vaan card now, and the ONE time I've seen it dealt to me in my hand, she took it from me with Swap and gave me her trashiest card. I'm honestly about to give up on it, the card isn't worth the time, effort or aggravation.
What they SHOULD have done should be something like: After an X amount of wins on an NPC, have a 1 or 2% chance to have a window pop up prompting that we get to CHOOSE what card we want from their loot table. You know, like how they had it in FF8...
The point I'm trying to make is that there -needs- to be some kind of system to reward those who try at it for hours on end and don't have the luck of those getting it on their first try, which seems to be the trending theme on Reddit. Look at this picture someone put on Reddit:
Yet I'm well into my 400+ wins with -nothing- to show for it. Does that kind of RNG, with no system of reward in place for trying for hours and hours, really sound appealing to you?
Yes, because your not the only person who's done that. I'm now at 75/80 cards. Some cards took me over a day straight of farming without sleep on a weekend. It made the enjoyment of getting the card more enjoyable. It also made the games more enjoyable on some of the npcs before nerf that I had a mid or low chance of winning on. And it's not a system with no rewards. Even if your not getting your card your gaining mgp without it being the focal point of the grind.
So because you have ridiculously good RNG to have 75 cards (may I point to the other thread that took a guy WEEKS to get the Terra card) -and- you have spent "days without sleep on a weekend" means we should ALL have to do that and that the system is okay? Okay.Yes, because your not the only person who's done that. I'm now at 75/80 cards. Some cards took me over a day straight of farming without sleep on a weekend. It made the enjoyment of getting the card more enjoyable. It also made the games more enjoyable on some of the npcs before nerf that I had a mid or low chance of winning on. And it's not a system with no rewards. Even if your not getting your card your gaining mgp without it being the focal point of the grind.
No but complaining that your not getting anything when your infact at the very least earning MGP for your time. Drop rate tables always have rng. They may increase it but, as it is plenty of people are getting their cards, others arent that's how its supposed to be. Just because your doing content and winning doesn't mean you should be entitled to a drop after so many wins. The content is supposed to last for months having them change it too much will have no one left farming the npcs. Either keep enjoying the content or, do something else.
Last edited by Shinun; 04-05-2015 at 06:27 AM.
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