after about 100 wins
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Seriously starting to doubt that if you don't get it in the first 200, you never will. I'm up to 459.
It beyond sucks, actually. I have the Vaan card now, and the ONE time I've seen it dealt to me in my hand, she took it from me with Swap and gave me her trashiest card. I'm honestly about to give up on it, the card isn't worth the time, effort or aggravation.
What they SHOULD have done should be something like: After an X amount of wins on an NPC, have a 1 or 2% chance to have a window pop up prompting that we get to CHOOSE what card we want from their loot table. You know, like how they had it in FF8...
In FF8 u had to atleast flip the card to be able to choose it unless under certain rules. I enjoy the RNG of it. But then again I enjoy TT as a whole and most of my time since Gold Saucer came out has been in TT.It beyond sucks, actually. I have the Vaan card now, and the ONE time I've seen it dealt to me in my hand, she took it from me with Swap and gave me her trashiest card. I'm honestly about to give up on it, the card isn't worth the time, effort or aggravation.
What they SHOULD have done should be something like: After an X amount of wins on an NPC, have a 1 or 2% chance to have a window pop up prompting that we get to CHOOSE what card we want from their loot table. You know, like how they had it in FF8...
The point I'm trying to make is that there -needs- to be some kind of system to reward those who try at it for hours on end and don't have the luck of those getting it on their first try, which seems to be the trending theme on Reddit. Look at this picture someone put on Reddit:
Yet I'm well into my 400+ wins with -nothing- to show for it. Does that kind of RNG, with no system of reward in place for trying for hours and hours, really sound appealing to you?

its always the same. lucky people defend rng and others say its flawed. THIS IS A GAME. so dont compare it as WORK for something. we do that daily on real life. only few players wanna do the same ingame. you cannot WORK againist an RNG mechanic. its nothing else than a slotmachine.
the main issue with RNG lies in the fact that on a reward every player should have to put in the SAME amount of EFFORT OR TIME to claim a reward. not player A getting a reward for 1 win and player B getting a reward for 500 wins. thats just silly to defend in the first place. its definitly not ok anymore after a certain point has passed.
very few players ENJOY wasting thier free time on a slot machine in real life either. its the same. if they want to prolong content put weekly or daily limits. not RNG. thats lazy.

It's like people are missing the point. In the case of Tataru, you have to roll two dice. Or in this case, rely on RNG.its always the same. lucky people defend rng and others say its flawed. THIS IS A GAME. so dont compare it as WORK for something. we do that daily on real life. only few players wanna do the same ingame. you cannot WORK againist an RNG mechanic. its nothing else than a slotmachine.
the main issue with RNG lies in the fact that on a reward every player should have to put in the SAME amount of EFFORT OR TIME to claim a reward. not player A getting a reward for 1 win and player B getting a reward for 500 wins. thats just silly to defend in the first place. its definitly not ok anymore after a certain point has passed.
very few players ENJOY wasting thier free time on a slot machine in real life either. its the same. if they want to prolong content put weekly or daily limits. not RNG. thats lazy.
Once for getting a card to drop in the first place, and another to get the Lightning card to drop.
I don't think anyone is missing the point. I'm pretty sure that exact quote is what sparked the last few page debate. You have to get a card and then you have to hope that card is the one you want or do it again.
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