as for the warrior of light / good guys bit... this game will cease to be if there isn't a constant threat from something... why not let the player base also push this storyline?
as for the warrior of light / good guys bit... this game will cease to be if there isn't a constant threat from something... why not let the player base also push this storyline?
"Try not. Do or do not. There is no try."
I'd very much like an 'evil' option. I have a feral serial killer, an egocentric businesswoman with a sadistic steak, and a spell-caster implied to be "Lucifer" who are all "Warriors of Light" somehow...
I disagree with it being "incompatible," as evil can still oppose evil (anti-hero, I guess). The game already has "grey areas," so I see nothing wrong with adding more moral conflict. And as far as it being different from previous FF games, Square is taking a different approach with FF15's gameplay, it's "realism," and decision to make all party male. I see nothing wrong with deciding to be flexible with tradition in FF14, because they've done it before.
Last edited by REPROBEAN_CHILD; 04-01-2015 at 01:36 AM.
I would like choices. They could easily do a Ishgard route and a Dragon route. Could make it at the end, we have a common enemy. Lore wise, I don't even considered this a "Final Fantasy" cause there's too many things I don't agree with this game. I treat this as a spinoff with FF in the name.
Yeah, so, when someone is talking about the history and tradition of FF, they are talking about the games that exist, not the games that have yet to release. I don't know much about FF15 except that an all male party and "realism" are - IMHO - terribly mistaken departures from what has made Final Fantasy. It's bowing to pressure from western gamers for a more macho, violent, "realistic" product. Which is pretty bloody sad when you think about it.I disagree with it being "incompatible," as evil can still oppose evil (anti-hero, I guess). The game already has "grey areas," so I see nothing wrong with adding more moral conflict. And as far as it being different from previous FF games, Square is taking a different approach with FF15's gameplay, it's "realism," and decision to make all party male. I see nothing wrong with deciding to be flexible with tradition in FF14, because they've done it before.
The FF games offer something different, something that is not already offered by legions of western developed action adventure games. If SE takes future FF titles down that road with a more male/macho influence, more realism, more grey areas, more action, etc...then they would no longer be serving the customer or franchise that served them so well over the decades. If you want the kind of things you apparently want, there are plenty of games that offer you the chance to be morally ambivalent and play the bad guy with a heart of gold doing all the wrong things for the "right" reasons...
Sometimes I think that gamers have forgotten their own history and ignore the things that have always formed the basis for innovation in gaming. In a word DIVERSITY. There's nothing wrong with you or anyone else wanting a game that caters to your desires, however I feel that there is very much something wrong with trying to shoe horn every game into that category.
The modern trend of gamers to dismiss any game that doesn't reek of realism and moral ambiguity as something akin to Hello Kitty, has led to a lot of unfortunate changes in gaming and a lack of diversity within the games themselves. It's harder for developers and game producers to raise funding for a game that doesn't fit a certain pattern that investors see as commercially successful. It doesn't matter if something is commercially viable, if there is something more glitzy, action driven and more aligned with the commercially successful genre and style, the commercially viable will be pushed aside in favor of the commercially successful. That is one of the big issues I have with modern gaming, many game genre that were once core have been relegated to niche markets by the way in which very large Western game developers and publishers have reshaped gaming based on a specific formula for commercial success.
With FFXIV 1.x and beyond, SE actually bucked the trend and went back to concepts and gameplay that move away from the action/gritty realism/macho crapolla that dominates so much of the MMORPG and RPG world today. It's quite refreshing to see a game such as FFXIV. Changing FFXIV to allow players to play the bad guys and reshape the story would in a way, invalidate everything that they have achieved with FFXIV.
I get why the game is the way it is, but I'd like more choices. I'd like the option to tell the Maelstrom to bite me when they tell me to go and attack the kobolds that they broke a treaty with. Maybe we can't make more choices in the storyline quests, but I'd like more agency in the side stories (yes, I know that Titan was part of MSQ).
They could do something similar (and improved :P) to what LotRO did with monster play where you can sign up as one side or the other in a pvp setting. Where you actuually play as a "monster". Who wouldn't want to PvP as a dragon? XD
Could be fun if done right, and may bring more activity. Later on they could make it so you sign up as Garleans also in a different battle ground.
I don't think we'll ever be evil in the game. But due to the circumstances I wonder if the WoL and co. will adobt a more "Good is not soft" trope?Actually, no. Unlike the Good Is Not Nice character, someone who falls under this trope actually is a nice guy or girl. It's just that this niceness doesn't extend to giving free passes to the truly vile and horrific among their enemies. S/he is the reason why the villain should Beware the Nice Ones, especially since s/he isn't gonna wait to be angered or snap before the inevitable beatdown/killing begins. The Good Is Not Soft character will find them, will stop them and (if they're lucky) will kill them before they can hit that Berserk Button. Then they'll (usually) go home to enjoy dinner and settle in for a good night's sleep.
But she is evil, stop laughing.
Last edited by Parryacg; 04-01-2015 at 01:47 PM. Reason: fixed a broken link
Sorry, this is Final Fantasy. We all are, now and forevermore, HEROES.
And heroes don't ever fight other heroes... except when the writers run out of ideas but they need to have Hulk and Wolverine, for example, get it on to sell more books. So they come up with an incredibly implausible Deus Ex Machina (kinda like the story that justifies Frontlines... "We're all allies, so we CAN'T fight each other, but we're going to tussle over Carteneau but pretend nothing is really happening, to preserve our friendship...") to get them going at each other.
Suck it up and drink yer milk, Buttercup!
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I always wanted to join the imperials.
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