Quote Originally Posted by Physic View Post
You believe they will make gameplay more skill centric, but i see nothing that hints toward this, i understand from your post you dont like the idea of people having the option to use similar skills, but making only 1 class have access to a skill doesnt make the game more centered on skill, it just requires you to have certain jobs. Making certain jobs invaluable doesnt equall a skill centric game, in fact in a skill centric game, you generally want every class to have a variety of abilities that allow them to perform equally, the key to uniquness is making it so that the way they go about handling the tasks is unique and synergistic within the class.
You don't understand. If every class has skills of each kind, yes, you'll get rid of rigid party structures and everyone will be self-sufficient within the context of the game. However, it also means all abilities have to be watered down, which reduces the impact of skill. You simply cannot have a wide range of high impact skills available to everyone. The game becomes way too easy to break. This is why we have a lot of abilities that do nothing or barely do anything and no matter how good you are, you just don't have much to work with, so it's hard to produce exceptional results with exceptional skill.