Results 1 to 10 of 30

Hybrid View

  1. #1
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    I guess I would agree with you to an extent, Lienn. But look at the bright side.

    Currently, 99% of the gear in FFXIV is ridiculously easy to obtain, and the few pieces that take a little extra work are only marginally better, if that. I don't see this trend changing much, as Yoshi P said something along the lines of crafted gear being more or less on par with rare/ex gear.

    A very bad example of how to handle gear stats and such is RIFT's tiered system. From what I understand, (I had a few RL friends who played, but did not play myself) You needed a full set of tier one gear to even hope to survive a tier 2 dungeon, which then you needed a full set from there to attempt the T3 raids and so on. Just be glad this is not the case in FFXIV. (I may be wrong, I have no interest in RIFT whatsoever and this is just word of mouth from my friends that played.)
    (2)

  2. #2
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by MeowyWowie View Post
    A very bad example of how to handle gear stats and such is RIFT's tiered system. From what I understand, (I had a few RL friends who played, but did not play myself) You needed a full set of tier one gear to even hope to survive a tier 2 dungeon
    They're idiots, you can enter T2 perfectly viably with crafted gear and never having run a single T1. T3 can be done in T1, though some T2 is obviously useful.

    I've done T2 as a noob 50 on one class, and while I haven't done T3 non-T2 decked-out guildies certainly have.
    (0)

  3. #3
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kraggy View Post
    They're idiots, you can enter T2 perfectly viably with crafted gear and never having run a single T1. T3 can be done in T1, though some T2 is obviously useful.

    I've done T2 as a noob 50 on one class, and while I haven't done T3 non-T2 decked-out guildies certainly have.
    You're missing the point.. Each tier of gear shows a significant improvement over the previous tier, while player skill takes a back seat.

    What about PvP? When they were still playing, someone in full T1 vs someone in full T6 will get 2-shoted without ever having a chance of winning. Gear was (and still is?) king in RIFT, period.
    (0)

  4. #4
    Player
    Yeldir's Avatar
    Join Date
    Sep 2011
    Posts
    213
    Character
    Tatiana Thorne
    World
    Malboro
    Main Class
    Goldsmith Lv 90
    I still play Rift. The gear system, PvE wise, is actually quite good. You can pull a full set of tier 2 out of your butt in about two weeks with no guild involvement simply by mashing the dungeon finder button; and bam, you're ready to raid. It doesn't get nasty hard until Hammerknell (Tier 4 raid), but they've got it horrendously overtuned - even the elitists can't clear it right now.

    I doubt my guild (and by natural extension, myself) will play it much longer, though. We joined for the a PVP system that is falling apart due to neglect.

    But back to the original topic of discussion - pretty soon here we're going to all have complete access to every class and spec with no restrictions. Without tiers of gear, or at least a variety of gear types and qualities available to max level characters, what's going to distinguish one character from the next?
    (0)