This would be pretty good actually, but yeah i doubt they would implement it.
However what they are really talking about, is putting player skill ahead of gear, which is fairly common in other games, and even i would say in this game before. BEfore as in right now, but in the future i think that will change.
right now, and especially with the old battle system, skill and skill selection was the biggest factor, gear does in fact matter, but it isnt too hard to get good gear, and the best gear is only so much better than good gear.
Right now, and in the old battle system as well, choosing when to strike, dodging abilities, and picking the right skill sets/stats were the greatest determining factor of your victories.
But this is not the direction they want to go anymore, Somewhere matsui said the focus would shift to how you equip and where you hunt, and the changes they are talking about speak to that.
1. The battle system currently seems to be going in a direction with less player control
2. The armory system has been declared that it will go in a direction with less player control, more job exclusive abilities, retooling other abilities to only work well on main jobs (like mp consumption increases makes curing outside of con/thm pretty impossible, although you can eq the abilities)
3. The stat system for now will have no customization, with more to be added later, but it seems like it will be less than now.
these things mean, the ways in which you could have used skill, or strategy choice are going to be diminished in effectiveness, that means just by default gear will become much more dominant. Add to that materia being used to customize, and you realize, they have decided to make this a gear centric game. Many people have asked for it, and while i prefer skill, intellegience and planning to be most dominant in success, This may not be the plan for this game.
On the plus side, they may make obtaining gear not extremely foolish like it was in FFXI or many other games. However this is another situation where some people are actually requesting that it be that way.
While i found it to be bad planning that 18+ people would be required to get one item, and could only attempt it once every 3 days, and it might require 15-100 runs to get the first tier of items to upgrade that item, some people loved it, and advocated for it.