Everything else works without issue. Mundra's it seems is the only set of skills that have issues if theres even the slightest issue with the network.


Everything else works without issue. Mundra's it seems is the only set of skills that have issues if theres even the slightest issue with the network.


Because it is the only skill people try to hit three times in the duration of one global cool down. If you rush it, of course it is going to fuck up. I just wait a little more than half a second per mudra to accommodate for the lag and I nearly never have a server side problem.



Because mudras are the only skills on 0.5 sec back-to-back timer. Other skills run on 2.0-2.5 sec GCD or are weaved between them. That gives them 4-5 times the room for latency that mudras have.
I'd like to say, on good days, I can literally press the buttons I have assigned to mudras immediately with no lag at all and all of them will register in the right order and immediately. So you can rush it without screwing it up when lag isn't a problem.
Unfortunately, most of the time they do lag. But you can tell they are designed to be used as fast as humanly possible.


Makes me wonder they have the CD anyway. Why not just remove the CD? Theres a character in Dota who has a similar mechanic to the Mundra. Except his orbs have no cooldown and you can spam them as fast as humanly possible.I'd like to say, on good days, I can literally press the buttons I have assigned to mudras immediately with no lag at all and all of them will register in the right order and immediately. So you can rush it without screwing it up when lag isn't a problem.
Unfortunately, most of the time they do lag. But you can tell they are designed to be used as fast as humanly possible.

Invoker ftw :O And i agree with this. Idk why this hasn't been looked at/changed to become more fluid in the game. Right now it feels like I'm losing dps due to having to wait extra times just to perform mudras properly.
Only skill that depends on ping. you'd have to live nearish the datacentre to experience nin how it was intended.
Nin wont get changed sadly, if it's not broke for the JP players it's just not broke. Lets just hope future classes don't have issues like this.



Or for canadian players



The problem is, you can't use anything "as fast as humanly possible", only as fast as your connection allows you to. If you want to have an equal experience for a wide range of players, you'd make the timers longer, so that latency becomes a non-issue. If you took the CD away altogether, it'd make things worse.
That's not what I'm trying to say. I'm saying you can push buttons "as fast as humanly possible". I'm not referring to connection lag here. Connection has nothing to do with how fast you can press buttons.
Put simply, mudras on a good day react as fast as I can push buttons, without any delay. This is ideally how they are supposed to function as intended by SE. The intermittent lag is demonstrating the frailness of this design and how sensitive it is to even the smallest amount of latency.
They are designed to be used as fast as you can press the buttons, i.e. as fast as humanly possible. Good in theory, badly implemented.
Last edited by Adire; 03-29-2015 at 07:36 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




