Quote Originally Posted by ColorOfSakura View Post
Some later endgame content (raiding and stuff) will do this but XIV is designed to be a much more casual themepark style MMO and so its never going to be up to the difficulty of XI.

Leveling to 50 is especially intended to be easy. Titan at 34 is the first time you'll see multiple mechanics start entering fights, and then Garuda at Level 43 is the culmination of that prior to hitting level 50.
Leveling your FIRST class to 50 is easy as you get EXP from both the mainstream story and the Class/Job. Leveling additional Classes depends on how good your patience is. eg Leveling additional DPS classes is more efficient from spamming FATE's while leveling Healers and Tank's is more efficient from dungeons. Either can feel boring or unchallenging from the repetitiveness.

It's not like it was at Launch where everyone thought the Primal fights were hard and there was a lot less ragequit from failure. Right now overgeared players are invited to do the dungeon roulette, and it makes them significantly easier since the dungeons only cap the player's level (or item level) well above the point of making it easy, if it's capped at all.