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  1. #1
    Player
    NeoJason's Avatar
    Join Date
    Feb 2013
    Posts
    35
    Character
    Jason Xlv
    World
    Hyperion
    Main Class
    Gladiator Lv 50

    Macros and "/wait" function issue

    Hello SE. I'm having a bit of an issue that is lowering my spirit to play. I'm trying to use custom "/wait" timers attached to my Macros, to help notify me when a cooldown or a DoT is ready or gonna end soon.

    Example





    Problem with this is, each macro's "/wait" function will cancel the other. Meaning i can only use the "/wait" function for only one macro at a time. I would really like for this issue to be looked into. This would help a lot of players avoid the use of third party programs for custom timers.

    Example 2

    Macro#1
    /micon "Mutilate"
    /ac "Mutilate" <t>
    /wait 25
    /echo <se.2>
    /echo <se.2> Mutilate 5 seconds
    /echo <se.2>

    --------------------------

    Macro#2

    /micon "Dancing Edge"
    /ac "Dancing Edge" <t>
    /wait 15
    /echo <se.6>
    /echo <se.6> Dancing Edge 5 sec
    /echo <se.6>

    -------------------------

    Macro#3

    /micon "Shadow Fang"
    /ac "Shadow Fang" <t>
    /wait 13
    /echo <se.9>
    /echo <se.9> Shadow Fang 5 sec
    /echo <se.9>

    --------------------------
    This might seem working as intended to SE, but to a player this feels like a bug. Please forgive me.
    Please help the players avoid the use of third party tools for custom timers!
    (1)
    Last edited by NeoJason; 03-30-2015 at 01:08 AM.

  2. #2
    Player
    Taiine's Avatar
    Join Date
    Mar 2015
    Posts
    47
    Character
    Baelithan Stormweaver
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 60
    I noticed this as well when I was trying to set up some macros, the wait time don't seem to be kept tabs per macro, but rather over writs/refreshes its self if another macro also has a wait on it. This has proven annoying as I've had liked to make a few macros to aid in fights where there is high lag or mobility needed, easier to pop a macro than mess up a rotation due to input lag. Plus the timers are easier to keep tabs on vs a buff or something dropping off with out you're noticing in the heat of a fight.
    (0)

  3. #3
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I had/have a similar issue with this that I asked about in this thread,
    http://forum.square-enix.com/ffxiv/t...the-same-time..
    the only difference being mine was about off GCD moves as opposed to DoTs; I main as Sch/ Smn so I may of gotten use to watching my DoTs, maybe. But I agree that being able tomhabe multiple macro at once woild help, so, that you could know when to refresh a move or not. This would be especially useful when the screen is full of debuffs/DoTs and you can't see all of yours or if you should perform a move that will override another players DoT, like Dragoon, Warrior, Ninja, or Bard moves that cannot be stacked but override one another.

    But please SE, could you find a way to impliment this.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.