Grinding gear, leveling crafts, doing dailies.... Yeah, it's fun if your own story is interesting enough. By that I mean - people you hang out with in Eorzea. The most memorable times from FFXIV will definitely not be anything in the main story line. So far at least nothing grasped me in such a way. Hell, I'll even remember Hildibrand more. It'll be the time spent with friends that will stick in my mind for years. It's a bit unrelated perhaps but still.... had to bring it up.


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). The problem is not with the story itself, but it's execution in relation to gameplay - because Yoshi wanted to make the game about 'content based exp' (paraphrasing his words) instead of the old-style FFXI exp parties, the storyline was executed in such a way that story quests also levelled the player theoretically as they played. Of course this works well on paper, but in practice, it caused more problems that SE probably didn't anticipate (the quest window box requiring the player to accept or decline it each time is very jarring, and the big 'Quest accepted!' and 'Quest complete' titles are also immersion breaking (damn I was hoping not to use that cliched word, but, there you go). 


