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  1. #31
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    I'm very disappointed and don't quite know how to put what I feel into words regarding this.
    All I can say is.. it will make for a very dead world to me.
    (2)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  2. #32
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    I am pro-instance. Instances allow for balanced, scripted encounters without the possibility of external grief.

    The game also needs content that is suitable for pick-up groups, which can be instanced or not. FFXI had lots of content for pick-up groups, including the mother-of-all pick-up group content: EXP parties. FFXI also had events like assault, campaign and beseiged which were good for meeting new people outside of an LS structure.

    Pick-up groups need the support of good party formation tools. The ability to seek/search for members for events allows for a more social MMO experience, whether the game is heavily instanced or not.
    (5)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  3. 09-01-2011 01:06 PM

  4. #33
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Yosh_Epeen View Post
    After playing Blade&Soul CBT2, I have to say the thing I hate most about that game is how antisocially over-instanced everything is.

    But the combat is really fun.

    I think if FFXIV goes that route, with its crappy autoattack system on top of that, then what reason is left for me to play FFXIV?
    right in my opinion they are picking out all these things from other mmo's that only worked with the other stuff they had in them that this game don't have or will never have, or will never be any where near as good. makes no sense to me still an wondering where it's heading.
    (2)

  5. #34
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Louisoix
    Main Class
    Red Mage Lv 90
    All I can say is that heavily instanced world + easy powerlevel as explained by Yoshida will lead to an even more dead world. The only life I see in the chatlog now is random people asking for party.
    When Linkshells can grab a bunch of lowbies and PL them with a single lvl 50... bye bye to player interaction outside of ls in Eorzea.
    (3)

  6. #35
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    "Future content will be heavily instanced"

    then FFXIV will never come out of WOW's shadow, since it will be come the same thing. one big empty world where every one will be sitting in town. why even make a world just make hubs like PSO.

    well if that really happens SE will be (Too weak to be worth while)
    (6)

  7. #36
    Player
    Ichi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    173
    Character
    Ichi Cero
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I liked op. A lot of times you spend most of your time with the same few people if your hopping from instance to instance the world feels like there's only 8 of you like diablo and guild wars i.e. not really mmos.

    and like others have mentioned if to top it off you can get to lv. 999 by being rushed through 'hell cows' then the game becomes a smaller experience and for some insignificant.
    (4)

    Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/

  8. #37
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Eekiki View Post
    Eco Warrior was essentially a guildleve. Those aren't going anywhere.

    Roaming NMs aren't going anywhere, and Yoshi has already said when talking about the changes to the claim system that they were still going to be a part of the game.

    I'm sorry this is totally random but Eco Warrior is not leve-like it's a Taru-massacare of horrific proportions!

    Show me one leve that is as challenging or needs as much planning to pull off. Leves are sing and dance-time with happybears compared to the brutally cruel Eco Warrior. I was one of the 3 people out of 15 players who completed the quest in my group and that's only because I fled like the wind when everybody else started dying left and right.
    (2)

  9. #38
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Seif View Post
    Seems he wants to make this game be more like playing through levels instead of letting the players freely explore. I would have loved to see legendary players farm valuable materials in Darkhold and future areas like that but the rules and timers and directions make sure this content can only be played in one very specific way.

    My favourite memory of XI was unlocking PuP with very custom tailored tactics with a very low level character. It took me days but I managed to get through a quest in a completely different way than it was intended and the feeling of reward was amazing.

    Also while there is plenty of instances in XI saying that XI is "mostly instanced" is just a flat out lie. I've played XI for 3 years and I can count the instances I was in with the fingers of one hand.

    Besides those few moments the rest of 3 years I was exploring a massive non-instanced world.
    Instances in FFXI:
    1) Dynamis
    2) Limbus
    3) Einherjar
    4) Assualt
    5) Salvage
    6) BCNM
    7) Walk of Echos

    Non-instance end game:
    1)Sky
    2)Sea
    3)HNM
    4)Abyssea

    did i leave anything out?

    A lot of FFXI endgame is instanced, but are timed and have cooldowns before reentry. It's those restrictions on instanced content that makes you feel you spent more time in Sky or Sea or waiting up to 3hrs for a HNM pop.
    (0)

  10. #39
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by ChiefCurrahee View Post
    Instances in FFXI:
    1) Dynamis
    2) Limbus
    3) Einherjar
    4) Assualt
    5) Salvage
    6) BCNM
    7) Walk of Echos

    Non-instance end game:
    1)Sky
    2)Sea
    3)HNM
    4)Abyssea

    did i leave anything out?

    A lot of FFXI endgame is instanced, but are timed and have cooldowns before reentry. It's those restrictions on instanced content that makes you feel you spent more time in Sky or Sea or waiting up to 3hrs for a HNM pop.
    actually you left out stuff like ZNMs, besieged, campaign, All the augment events (which there were a few) Story events were a mix of both, Fov was open, though it was more a part of leveling. Walk of Echoes is kind of a hybrid, anyone can enter in both the lobby area and the event. Abyssea itself had a big mix of events that were all open. I forgot the name of it, was an older event were you with a group of NPCs fought off waves of enemys....it was really big in the early years and quite the spectical, but i forgot the name.

    there was just as much open stuff as there was closed and thats one big thing that i loved about FFXI over most of the things ive played lately. they really need to keep it like that.
    (2)

  11. #40
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Zanfire View Post
    actually you left out stuff like ZNMs, besieged, campaign,
    Besieged and campaign aren't really end game events. You could bring a level 50 character into campaign but not receive full credit til lv 70 i think. and Besieged I don't think there were any restrictions.
    ZNM is basically instanced content in open world. You buy pop items to spawn a NM which you gain a item to pop the next tier and so on and so on.

    The end game that counts, that a ton of time players spend in were instanced. Dynamis 3 hours 2 days a week, Limbus ~1.5 hours 2 days a, Nyzul Isle assault ~2hrs once a week.

    Spent about 3-4 hours in sky each week and same in sea. But unlike the above instanced events how often in sky/sea were you farminf for pop items or waiting for that NM to spawn, a long with several other LS?

    I don't want all things in this game to be instanced. But I also don't want to sit around for hours to to see another LS claim that NM we need to progress our end game... It's not fun anymore.
    (0)

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