Quote Originally Posted by Seif View Post
Seems he wants to make this game be more like playing through levels instead of letting the players freely explore. I would have loved to see legendary players farm valuable materials in Darkhold and future areas like that but the rules and timers and directions make sure this content can only be played in one very specific way.

My favourite memory of XI was unlocking PuP with very custom tailored tactics with a very low level character. It took me days but I managed to get through a quest in a completely different way than it was intended and the feeling of reward was amazing.

Also while there is plenty of instances in XI saying that XI is "mostly instanced" is just a flat out lie. I've played XI for 3 years and I can count the instances I was in with the fingers of one hand.

Besides those few moments the rest of 3 years I was exploring a massive non-instanced world.
Sorry this is off topic and I agree with the sentiment of the OP, but days to do the quest to unlock PUP? You just had to use sneak and invisible. I'm all for alternative methods but I personally unlocked it at level 30 with no problems whatsoever.

Anyway, I'm probably going to ignore the game if it the majority of endgame is instanced. We need at the very least a lot of alternative things to be doing in the overworld. For example, working for the companies at max rank could be incorporated, with tough HNMs spread out throughout the world (with randomised spawns etc) rewarding higher amounts of currency that can be spent on gear. At least then it's an option for those who want it, despite there being low-man alternatives to killing the big bosses that also reward currency.

The companies are the best avenue to do it I feel, so you can partake in a wide range of different events and always feel rewarded via currency, as well as drops etc.