Tactical Strategy Gathering Missions: with the implement of a stealth abilities such as "coeurl step" explorations & expeditions are now possible. I've been worried there wasn't enough "Fun" for DoL/DoH to undertake. I thought "battling couldn't be the only means to having a good time, to get excited and feeling a sense of accomplishment".
Here the suggestion:
1.) Have the 3 Disciple of the Land (present) Enforce roles of helping each other for gameplay.
Gatherers can work well together or separately near each other.
DoL: Fisher, Miner, Botanist (*why isn't there any unity?)(*because at the beginning DoL was to travel the same routes of DoW/DoM, but we all know how that turn out.)
2.) Next utilize each of our strengths to form a "Party" of 4 for the "Expedition". one of each of the DoL types, or make any formation see fit as needed (example 1: 2 MIN & 1 FSH, 1 BTN)(example 2: 3 BTN & 1 FSH)(example 3: 4 FSH). Create Unity!
3.) *1 Botanist, 1 Miner, 1 Fisherman, and 1 Alchemist, Yes Only 1 DoH, why? because he or she must be specialized and high level in the arts more then the gatherers.
4.) Grand Companies, Events, Quests, Instants, etc.. that entitle DoL/DoH to do things, 90% of the time without battling, the 10% means other forms of gathering of like "hunting" as it's possible for DoL as well.
5.) "Catching" prey (beasts/monsters) alive. (why limit gathering?),(an example: "Mummify" a monster to gather the whole thing, using strategy.
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Devs have stated that gathering is a solo endeavor, but why?, that seems so lonely. It'll never be anything more then a support classes that using stealth abilities to hide, and then change to craft to make the items. Gathering is an "exploration" in itself that adventure forth into unknown lands to gather. Is this going to be the only thing DoL can do? in our future travels of the land.
please introduce something on the lines of an expeditions while we explore for the materials that are gathered, that is my suggestion.