It was my first time in that dungeon anyway. I've just been having a look round and wondered if I could be equipped with Overpower and Tomahawk as well.

It was my first time in that dungeon anyway. I've just been having a look round and wondered if I could be equipped with Overpower and Tomahawk as well.



You learn Overpower at level 12 if I'm not mistaken, and Tomahawk is the skill you get from the level 15 class quest. Those are pretty bread and butter moves for warrior so if they aren't on your hotbar already, add them asap. Additionally, make sure you're in Defiance. If you're running as Paladin, you need to be in Shield Oath, and make sure Flash and Shield Lob are on your hotbar.
Make sure Defiance is turned ON
Make sure you have buffs from your healers (Protect)
Don't overpull - this is one of the first dungouns where it's easy to overexert yourself/your healers.
On the approach, use Tomahawk. As mobs get to you, use flash/overpower for AE threat. After 2-4 uses of it (Every tank is differnt) switch to an ST cycle. Don't use taunt to pull.
If you have a WHM, repose can sleep a single mob. (Avoid heavier AoE here to let them sleep it)
If you have a BLM, Sleep can sleep a group of mobs. (Avoid heavier AoE here to let them sleep it)
Bloodbath is always your friend. Pair it with berserk for a potent self-heal.
Don't stand in the floor stuff. They hurt you.
Edit-In: Least I forget, you should look at upgrading some of your gear that's still i30 to i40 (More level appropriate, especially your left side stuff. Weapon is the biggest one - even if it's 1 weapon damage, upgrade it.)
First off, you need to upgrade your gear to as high as you can. Lv30 pieces in SV is bad news, especially for a new tank.
It sounds more like you really don't know your class well. Asking if you should have two excellent hate-gaining abilities *equipped* has me VERY concerned. SV is a HARD dungeon for new people. You have to carefully pull several groups of mobs (some of whom hit really hard) and the bosses all have mechanics that you can't ignore.
I suggest reading up on how to WAR. I don't know just how much you do and don't know, so looking up some of that info yourself is probably best.


I'll post this. Edited according to the skills you have available at level 40.
Edit: Open image in a new tab in order to see it in a full-size.
Edit 2: I forgot to remove Steel Cyclone.
Why the hell would you Steel Cyclone instead of Unchained on an AoE pull? Where is the Berserk/Unchain/Internal Release/Bloodbath before the Overpower spam? Seriously. That's a potent self-heal when you chain those four together.



If the bigger concern is holding enmity Steel Cyclone lets you do more overpowers. Unchained doesn't. I love the combo you suggest, but there's certainly times I'm pulling faster than my tp will allow to use that instead of Steel Cyclone.
Edit: also pre-infuriate most of the times you'll have Steel Cyclone ready are when you're low on tp and resorting to single-target skills anyway, at which time the mobs are too close to dead to bother with unchained.
Last edited by Alistaire; 03-29-2015 at 08:14 AM.

Update - I've updated the gear top to bottom, I'm currently equipped with a Lv38 axe (unless I find a Mythril Bhuj axe, which I can obtain through an Ishgard sidequest), the body gear is Lv40/41
...plus reorganised the hotbar and putting in what I need to use.
Last edited by -DMR-; 03-29-2015 at 04:56 AM.



The protect/SS is something the healer should be worrying about (as thats part of their job description) - it's fine to use one or both if they're just.... not doing it - or if they don't have it yet (or not available via sync level lock). SS is kind of re-placed on people right before a boss pull, after the initial start of the dungeon. If you feel you need the additional def of SS between pulls and the healer isn't, I'd say go for it.
Weapon and armor - Weapon ESPECIALLY is vital for tanks. This is a huge factor in gaining hate/aggro/'enmity' on mobs. Think of it as pissing the mobs off by smacking them around as hard as you can... harder than everyone else. I mean, I'd be much more pissed if someone punched me with brass knuckles vs bare handed xD; (and that would make them much more dangerous than the bare handed person. I'd want to take out the most dangerous person as soon as possible, if I were being attacked). Enmity generation rate for tanks is generally added to via STR, so STR on armor helps as much as the DEF on it (IE, the higher the armor level, the better chance of better stats for both DEF and additional STR for enmity gen).
I don't really have experience on WAR, but when you pull, start with your enmity raising skills - right off the bat, using Tamahawk as a long distance enmity generator, then Overpower to catch the rest of it and increase enmity on your target(s). Same with flash - Flash is a little easier to grab surrounding mobs since it's a self-located AoE (so everything around you in a radius) vs Overpower's frontal cone radius (in which the mobs need to be in front of you to hit with). Keep an eye on the enmity bars on the party members to see if you'll need to combo your enmity skills some more. Best part about Overpower vs Flash, though, is the AoE attack damage that goes with it. Flash does not have this (the gathering also helps DPS with their own AoE attacks hit everything/as much as possible).
Use provoke only as a countermeasure to the circumstance that someone ripped a monster off you. The only thing provoke does is put you at 1 enmity point higher than the current highest enmity generating person at that moment (IE, the person who's ripping hate) but it has to be followed up immediately with something to keep that hate, or the original person will just take the monster back. It would just be a game of chaotic tug-of-war which is generally not the safest. (I'm looking at you, tanks in ST fighting over hate like a game =_=)
Last edited by Saseal; 03-29-2015 at 05:44 AM.



Aggro on a WAR is easy, even at low level. If you just spam overpower, you wont loose aggro. If you have low TP for a pull, even one overpower and two flashes should do fine. If you're nervous, use berserk.
While leveling WAR on my alt, I'd get lazy and spam overpower two or three times on a pack of mobs then sheathed my weapon and AFKed till they died. Never lost aggro.
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