Quote Originally Posted by Felis View Post
content of inventory is saved server side
How the content of the inventory is sorted is saved client side to save traffic.


multiply it by the amount of players who play at the same time world wide.
Or wish some players the good old time from 1.0 back, where it needed 10 seconds to show us our inventory?
It's an extra 2 bytes of data per item... seriously.

Carrier 0 - 5 (0 for player, 1 - 4 for retainers)
Item slot 0 - 174

Since we're already sending item IDs and quantities all the damn time, why not include 2 additional bytes of data that tells us exactly where the item is?

This would not lead to bandwidth overload or massive UI load times.