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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    content of inventory is saved server side
    How the content of the inventory is sorted is saved client side to save traffic.

    Quote Originally Posted by Gillionaire View Post
    but those stupid files are 10kbs... I think we pay enough subscription to store that amount of data on their servers
    multiply it by the amount of players who play at the same time world wide.
    Or wish some players the good old time from 1.0 back, where it needed 10 seconds to show us our inventory?
    (0)
    Last edited by Felis; 03-29-2015 at 06:54 AM.

  2. #2
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Felis View Post
    content of inventory is saved server side
    How the content of the inventory is sorted is saved client side to save traffic.


    multiply it by the amount of players who play at the same time world wide.
    Or wish some players the good old time from 1.0 back, where it needed 10 seconds to show us our inventory?
    I understand that there's the factor of scale with these things, but if just about every other game's able to do it, why can't FF14?

    Are their servers just really that trash? Or is the programming so bloated and requires a lot more bandwidth for regular tasks?

    I personally think the answer's both.. It seems like the game just isn't very well optimized, especially on the UI end of things.. And the server lag on different time of the day also doesn't do much to get my vote of confidence.
    (0)

  3. #3
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Felis View Post
    content of inventory is saved server side
    How the content of the inventory is sorted is saved client side to save traffic.


    multiply it by the amount of players who play at the same time world wide.
    Or wish some players the good old time from 1.0 back, where it needed 10 seconds to show us our inventory?
    It's an extra 2 bytes of data per item... seriously.

    Carrier 0 - 5 (0 for player, 1 - 4 for retainers)
    Item slot 0 - 174

    Since we're already sending item IDs and quantities all the damn time, why not include 2 additional bytes of data that tells us exactly where the item is?

    This would not lead to bandwidth overload or massive UI load times.
    (0)