For the most part I'm actually upset in regards to Urth's Fount rather than the entire system in general, but look at it this way.
When you complete a dungeon or a raid, you're proving that you're capable enough as a player to complete this content. If you're staying up to date and you're not over-gearing, than you're going to be challenged even though you're gear may be the recommended gear for the dungeon, and that's because there's meant to be a challenge, you're proving yourself that you can do this and that you can go on the next step, so then why do I have to keep doing the same step just so I can move onto the next one?
It's not like I'm gaining anything, not like I'm learning anything new or that I'm going to take anything from this into the next dungeon, this is why the grind is bad, because it puts something fun, something that's a challenge and is within itself a test of your ability, when you're forced to run that same content over and over again, it becomes tedious, menial, a chore. Forcing people to continuously go through a grind, a constructed set of mechanics just so they can get to the end and get a chance of getting a piece of a gear-set so they can finally say, "hey, as a player, despite the fact I proved myself over and over again that I'm capable, that I'm ready, the next piece of content is gated from me because I have to get this one piece of gear".
There is no player benefit to gating gear behind an RNG wall just so players can't access the next level of content, which is the only reason to get the gear. "You can't do this because you haven't done that enough and you're unlucky in your drops, go suck some more."
Maybe they're worried that people will reach the highest content, complete it and then run out of things to do? Well, what's wrong with that? There's always going to be an end, if they get there within a week, or a month, there's always an end. "There's nothing to do" the players complain, fine, they can go play other games, cancel their subscriptions and come back when there's more to do, there's absolutely nothing wrong with that, in regards to a player. The only one losing out in this instance is the devs, they get less subscription money. It's the only logical reason to put all these RNG gates in the game, to keep people playing longer and paying. Why let people go through your game, running each dungeon until they're capable as players enough that they can finally defeat it, earning their way up the long chain, facing difficulty and hardship, why do that when you can force a player to run the same content over, and over, and over, and over, and over, and over, and over...
WoD offers 20 Poetics per run, aside from the gear drops, if you wanted to gear up solely on these tome drops, then to cap out weekly you'll have to run WoD 23 times a week. 23 runs of the exact same dungeon in a single week, just to get 450 tomes. If you wanted to buy all of the gear available with the tomes? 5010, that's how many tomes you'd need to buy all the pieces of gear, that's without any extra you'd need to get the items to upgrade the gear, it's also not including the weapon which I believe would cost about 1.3k tomes extra.
5010 tomes, with the lockout, that's 12 weeks. 3 months of running the exact same dungeon, over and over just so you can earn the right to try the next dungeon or raid. Why would they want you running that dungeon only once when they can milk three months of it instead?


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