It's a terrible game development decision, it bundles all of our combined efforts into a pitiful game of luck as to whether we actually benefit from what we've put in.
Like weekly lockouts, it serves only to artificially increase the amount of time it takes to gear up so that people will play longer, I will wager indefinitely that that was one of the major reasons why it was first implemented in an MMO and why it has become a staple.
Why make more dungeons and different things to do when you can make people play the same thing over and over again, not for the enjoyment of the game but because we'll dangle a superficial and painfully slow grind in front of them?
Urth's Fount, Odin, the bane of my existence. Since my first days at launch after seeing you could have Odin's gear I dreamed of obtaining it, now that I can have it as a glamour I'm over the moon but not long after many attempts at the trial I am left disappointed.
This is a level 95 trial, nothing lower, yet the gear that drops is level 50. Why? Easy, glamours. The only point of this is cosmetic, there's no grind, there's no reason to gate the content behind RNG, but yet, they still do.
There's no Echo, even though I'm full il110 I still have groups that struggle through the fight, some groups even wiping several times and resorting to vote abandons. Majority of the time we've defeated him it's always been close, the win is always satisfying in the small concept of the fight, it's tight, concise, simple and to the point, but you had to go and ruin it, didn't you.
It's an 8 man fight, there's 8 different pieces of loot that can drop. If I'm looking for a certain piece of gear, there's a presumed 12.5% chance the item will drop, you'd think, that's okay, just under 15% chance for a piece of gear. No, that's just the chance the one I'm after is shown. If I actually want a chance at the piece, and everyone else does as well, then I only get a 1.5625% chance.
1.6%
That's the chance at a piece of gear you get after a single run of Urth's Fount, for gear that is outside the weekly grind, gear that's completely cosmetic.
After contributing a solid 8th effort to the fight, you're told that it's meaningless as you now have to compete with that very same group for the spoils.
Your only potential saving grace is if the piece that drops is only a Disciple of War piece if you're after the actual Odin gear, because the most players in your party that you'd have to deal with definitely would be 6. (8, full party minus the 2 healers, lower if there's DPS casters.)
If there were only 6 vying for the piece of gear?
2.083-%
Just a very tiny bit over 2%, we only gained half a percent.
It's bad enough that queues as a tank for this dungeon sometimes runs into half an hour to an hour, for an attempt which isn't guaranteed a chance at winning the trial, to get 2% chance for a piece of gear. Imagine those who have to wait even longer.
I would say the same for raids like Syrcus Tower, where unlike Urth's Fount where gear for the most part the gear is usable by DoW, DoM or both, gear in raids drop exclusively for singular Jobs or the few that have paired Job available to use.
Spread that extremely tedious gear pool over several bosses and you have the absolutely piss-poor state of affairs when it comes to gearing, cosmetic or not.
Of course, you can attempt to say that the random chance for gear is subsidized by the tomes, which I agree, aside from the stupid weekly lockout that's a decent way to handle it, you can be lucky with drops or do a couple extra runs and get a 100% chance at a piece of gear.
However, for this reason for this post, Urth's Fount? You get 15 Soldiery, 7 Poetics.
The weekly cap for Poetics is 450, if you wanted to cap out Poetics on Odin, then you'd have to complete it 65 times. For a fight that has a definite 6 minute enrage timer, that's a guaranteed 390 minutes of fighting Odin, not counting queue times, wipes or Zantetsuken timers.
Or how about actually purchasing something with those tomes? Let's say, Soldiery, the cheapest is a belt or a piece of jewellery, coming in at a cost of 375 tomes. That's 25 solid runs of Odin, just for jewellery. Poetics? 54 runs.
If you wanted to honestly say that the tomes subsidized the time spent in Odin for gear, then I'd put forward the fact that Ifrit Hard Mode, a fight that only requires an item level of 49, can be completed quicker, easier and without hassle, better queues and a better chance of getting loot drops for your class, gives you 12 Soldiery and 5 Poetics. Over time the difference will build up considerably, but at least in this instance, that difference is easily made up in the ease of difficulty, the quicker queues and the less stress caused on the player.
But I'm not here to complain about that, in particular. It's a problem, but that's not what I'm wanting to focus on here, so let's come back to Urth's Fount. I'm from Australia and because of this, I have to be on a Japanese server to get the best possible experience in regards to ping, dodging all of the telegraphs in Odin is a pain at the best of times. On a Japanese server, if I want to actually have a chance of getting into Urth's Fount, I have to queue from about 7pm until about midnight, and then maybe next morning from about 6/7 until 10 otherwise the queue just won't pop and will sit on maybe 1 to 3 out of the 8 needed all up to form the party.
I've ran Odin about 40 times over the past two weeks and have only obtained two out of the five pieces I'd like to obtain. There is no reason for this RNG in place, nothing is more infuriating than spending an hour of my time, playing to the best of my capability in a fight that is absolutely stressful if you struggle making all of those tight mechanics in time, to then roll a 2, or a 7 on a piece of gear that serves no purpose other than to change my looks.