http://forum.square-enix.com/ffxiv/t...ical-Landmarks
I thought I was alone! No replies to a thread on exactly that.![]()
http://forum.square-enix.com/ffxiv/t...ical-LandmarksTo be honest, it's pretty unnecessary. What XIV needs is more landmarks and notible areas/buildings littered about. Copy-pasting textures, geometry/objects or even sections of a map is a smart move from a production standpoint. Especially in XIV's case, given it's situation.
3D environment artists reuse areas, assets, textures etc, because everything being unique is ridiculous and would take so much time it's unreal. Rather than redesigning entire maps, make the existing ones more interesting. Simple assets that can be modified slightly and dotted around to create interesting areas, or more unique structures, make more parts of the environment interact-able and all that.
New areas can be designed as they want, but videogames will always repeat stuff. It's a shame, because SE is usually better at hiding repetition than this. But if you know what to look for, you'll find it in every game.
I thought I was alone! No replies to a thread on exactly that.![]()
doop doop
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