http://forum.square-enix.com/ffxiv/t...ical-Landmarks
I thought I was alone! No replies to a thread on exactly that.![]()


http://forum.square-enix.com/ffxiv/t...ical-LandmarksTo be honest, it's pretty unnecessary. What XIV needs is more landmarks and notible areas/buildings littered about. Copy-pasting textures, geometry/objects or even sections of a map is a smart move from a production standpoint. Especially in XIV's case, given it's situation.
3D environment artists reuse areas, assets, textures etc, because everything being unique is ridiculous and would take so much time it's unreal. Rather than redesigning entire maps, make the existing ones more interesting. Simple assets that can be modified slightly and dotted around to create interesting areas, or more unique structures, make more parts of the environment interact-able and all that.
New areas can be designed as they want, but videogames will always repeat stuff. It's a shame, because SE is usually better at hiding repetition than this. But if you know what to look for, you'll find it in every game.
I thought I was alone! No replies to a thread on exactly that.![]()
doop doop


All I want is to be able to go into the little huts and houses you find at those camps. I miss that =w=

The reason I posted this was not only to share possible good news, but with the hope someone who speaks fluent Japanese would be able to show their skills and translate this accurately![]()

This is what i got with windows 7 gadgets
プロデューサ/ディレクタの吉田です。
皆さん、MAPについての問題提起ありがとうございます。
皆さん同様に吉田もMAPの仕様について、強く危機意識があり、
莫大な作業量ではありますが、しっかり再設計に向けた計画を進めています。
ただし、既にご指摘いただいている通り、根本からの修正のためには、
お時間を頂いてしまうことになります。
そのため、現MAPのコリジョン緩和(段差/引っ掛かりの緩和)は地道に続け、
根本改修も長期的に計画という並行策で進めています。
Is the producer/director Yoshida.
Complaint about the MAP, you guys, thank you.
You guys like Yoshida MAP specifications for strong crisis consciousness and
Promotes an enormous amount of work is a solid redesign plan.
However, street already pointed our that the fix from the Foundation for
You would have gotten your time.
The current MAP of collision relief of difference and they continued steadily
Fundamental renovation ahead in a parallel work plans that in the long run.
I read that as:
we need to re-work the collision detection because it's bugged, since we will be getting our hands dirty under that hood anyway I want to add in environmental interactions like mantling (animated climbing up/over ledges) and crawling up/sliding down minor hills .... and since all that will require major editing of the games environment we might as well redesign the environmental visuals and map layouts as we feel like.
I wouldn't expect something major like being able to climb the trees in Grid, and are still gonna be seeing a lot of the same geography over and over again, but we can probably expect a few additional set pieces mixed in and a better recombination of things to be less monotonous.
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