The setting is a rectangular cryptic-like type of lair comprising light gray stone walls with weeds growing throughout it. Each side wall has four cells with an iron door holding a single stone block type of mob in each one. The boss is a big snake type of enemy sticking part way out of the back wall.

The stone block mobs ignore enmity list and hold hate on whoever it targets first. The more adds active, the weaker each one is. If two is attacking you, you get a debuff that adds a strong dot. The debuff is stacked depending on how many adds are targeting you.

Lite party, and the damage is scaled to where it is possible to complete, but very strict with tp and mp management

PHASE ONE:
*The boss throws aoe's in any spot where he will randomly attack with a good hit.
*He will also cast for a move to swipe his long body across his half of the room that everyone should try avoid (it will be an orange colored aoe)