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  1. #1
    Player
    zeopower6's Avatar
    Join Date
    Aug 2014
    Posts
    539
    Character
    Garu Dyne
    World
    Leviathan
    Main Class
    Scholar Lv 100

    Increase of resist time on sleeps/stuns/binds?

    It's not a necessity since we do ok with things as the way they are, but it is a huge annoyance for the resist on the CC abilities to only last for so long. Just how long does the 'fully resisted' status last for? I always roll my eyes whenever I have to leech or esuna like 40 times in one match. Sleep is probably the worst one =_=...
    (1)

  2. #2
    Player
    Zensho's Avatar
    Join Date
    Mar 2015
    Location
    Pearl Lane
    Posts
    180
    Character
    Zenmetsu Shogun
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    You know, once upon a time, resist cc melds on pvp gear actually helped, the infrastructure is there, it just needs to be turned on...
    (1)

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Zensho View Post
    You know, once upon a time, resist cc melds on pvp gear actually helped, the infrastructure is there, it just needs to be turned on...
    They can't really do that because that would just reopen the door for Main stat/Secondary stat melding.
    (0)

  4. #4
    Player
    Zensho's Avatar
    Join Date
    Mar 2015
    Location
    Pearl Lane
    Posts
    180
    Character
    Zenmetsu Shogun
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    They can't really do that because that would just reopen the door for Main stat/Secondary stat melding.
    I wish they would just activate the pvp melds you buy in the den, and maybe not mainstream stuff.
    (0)

  5. #5
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Zensho View Post
    I wish they would just activate the pvp melds you buy in the den, and maybe not mainstream stuff.
    I suspect they currently can not do that because of how materia melds are set up on the back end.
    (0)

  6. #6
    Player
    Zensho's Avatar
    Join Date
    Mar 2015
    Location
    Pearl Lane
    Posts
    180
    Character
    Zenmetsu Shogun
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    I suspect they currently can not do that because of how materia melds are set up on the back end.
    That's a shame because I have a full 90 set with sleep resist melds I used to rock in the den, it would be awesome if that set worked in slaughter. ; ;
    (0)

  7. #7
    Player
    Lendle's Avatar
    Join Date
    Mar 2015
    Posts
    33
    Character
    Lendle Veyron
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    I was very heavy into SWTOR PVP a few years back and they had what was called a resolve bar. Any sort of CC action cast on a player would fill the bar, and once full he was unable to be CC'd for a short duration. I think if something like this was introduced to PVP it would be for the better. Even making our CC break do this after used, say 5-10s of not being able to be CC'd would be nice. I cannot even fathom the amount of times where its constant stun lock or bind/sleep. This sort of thing happens in the large 72 man frontlines, where you have a team full of blm's spam casting sleep and freeze on parties. Allowing our CC break to grant immunity from CC's for a short duration would do wonders.
    (0)

  8. #8
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Not sure if you Pug Pvp or not, but it helps if your teammates carry the resist/ status cure pots, they're very inexpensive to craft/purchase and I find they help out very much.
    (0)

  9. #9
    Player
    Archchancellor's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Girl Cat
    World
    Cactuar
    Main Class
    Archer Lv 100
    Smelling Salts

    Stun Ward Potion

    Sleep Ward Potion

    These do work but the problem i the recast time. When you facing 3 teams with 4 or more BLM (which is more or less every game) 1 min 30 sec recast is a ice age.
    (0)

  10. #10
    Player
    Blubbers's Avatar
    Join Date
    Mar 2014
    Posts
    344
    Character
    Blubbers Ubbers
    World
    Faerie
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Archchancellor View Post
    Smelling Salts

    Stun Ward Potion

    Sleep Ward Potion

    These do work but the problem i the recast time. When you facing 3 teams with 4 or more BLM (which is more or less every game) 1 min 30 sec recast is a ice age.
    I tested Smellling Salts yesterday in frontlines - they do not work. I put them on my bar, and outside of frontlines it was lit up and I was able to use them. Inside it was grayed out and I could not click it.
    (0)

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