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Thread: Fix Sumnmoner

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  1. #11
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by SoloWingMetatron View Post
    Haha this is true and even though I am excited, I do get why some people are disappointed. It's a shame people seem to be so disgruntled by this but I feel some people are going a little OT with their disdain of the Dreadwyrm Trance. I would love something that looked more like the Shadows from Blue Dragon. But the key difference is one is a single player RPG and the other is an MMO, and often in an MMO things have to be watered down in order to accommodate for mechanics and other players. It's easy when it is only you who is the player character and the rest are NPC's.

    Basically I see the Dreadwyrm Trance as way of giving people those larger temporary Summons from classic FF's. When the Summon comes in does a pretty move then disappears. The mechanics are exactly the same. Granted it's not as dramatic or as drawn out as Bahamut Zero from FFVII, But for an MMO what do you realistically expect? It's the flashiest move in the game now, which leads onto another very flashy ability. Technically the Dreadwyrm Trance is no different to a traditional FF Summon.
    I agree with you.
    I think it would've been better if they actually changed form for a short period, like Iceheart does in the story.
    I guess maybe the PC doesn't know how to do that, but if they can justify summoning Bahamut's power in the first place, there might be leeway.
    The mechanic already seems to work similar to WoW's Demonology Warlock who actually turns into a Demon rotationally and then gets access to different abilities after building a secondary resource (much like the stacks).

    I guess they haven't had any complete character transformations outside of bring turned into frogs or chickens.
    It's likely they're going in that direction either way from the looks of it, and there is precedent in the story.
    A SMN turning into a primal and controlling it would be a great way to emphasize the primals while not revamping the job into a complete pet class.
    Story or mechanics may be holding it back from being a complete transformation.
    (2)
    Last edited by Allyrion; 05-25-2015 at 12:32 AM.