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Thread: Fix Sumnmoner

  1. #241
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    More mistifying is the pitifully short range of the pets' aoe moves or the cooldowns on them. Not to mention Enkindle's cooldown that's another level of silly.

    But they repeat that a lot in this game. The ninja's mug and assassinate have pretty low potency, but for some reason an execute ability only usable at 20% health not only does as much damage as a second step of an ability chain, but has a 1 minute cooldown to boot. A monk's Howling Fist is a slightly stronger rockbreaker on a similarly long cd.

    They just seem fond of placing inane cd's on unremarkable abilities for no reason whatsoever.
    (1)

  2. #242
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    For once I agree with something Akiza said. Back in the first year of ARR, Yoshi-P was asked if they had plans to put more emphasis on the pet. His answer back in 2013, was that he did not have any plans for this as they did not want to confuse new players. Fast forward one year, and ninja was said to have such high DPS/utility because of the complexity of the class. So apparently some classes are designed for less skilled players and others are supposed to be designed for more complex players? Is that what I'm hearing? I think (or I at least hope) that SE is finally listening to the player base about SMN. Some people have asked for crazy drastic changes. I for one think that the damage from the summoner will always be DoT based, and I'm totally fine with that. I do hope it's changed to elemental DoTs just fore lore sake. I also would like to see a much heavier focus on the pet. The summoner should have more abilities like enkindle where the summoner commands their pet to use an ability.
    (5)
    Last edited by Sequora; 05-06-2015 at 12:27 PM.

  3. #243
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    They just need to fix dot tracking.

    SMN vs any world boss = shooting in the dark as to whether your dots will show up or not.
    (1)

  4. #244
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    They need to fix a lot more than DoT tracking unless they want to be forced to design endgame content around the Summoner every time they think about adding new content.
    (2)

  5. #245
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by pandabearcat View Post
    They just need to fix dot tracking.

    SMN vs any world boss = shooting in the dark as to whether your dots will show up or not.
    This tends to affect every class with DoTs, not just even arcanist.
    (0)

  6. #246
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Yeah, WoD is a nightmare for any class with important dots to track. Summoner for festers and a monk who needs to know about demolish uptimes.
    (0)

  7. #247
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by pandabearcat View Post
    They just need to fix dot tracking.

    SMN vs any world boss = shooting in the dark as to whether your dots will show up or not.
    I'm not sure if this applies here, but you can filter target settings so that only your debuffs show on the Target Bar. That doesn't fix your problem?

    Or is it like DRG's Disembowel where Disembowel doesn't stack therefore if another DRG throws disembowel up yours disappears?

    SMN/MNK should definitely be stacking though..
    (0)

  8. #248
    Player
    scribble92's Avatar
    Join Date
    Dec 2014
    Posts
    15
    Character
    Scribble Molkoh
    World
    Moogle
    Main Class
    Arcanist Lv 60
    You can filter the settings so that only your debuffs show on the target.... But if its not on those first 30(?) they still wont show. Plus you cant see if virus has been used or not so can end up wasting it. Also cant see other debuffs like trick attack or foes requiem so its hard to see when you maximise damage
    (0)
    Last edited by scribble92; 05-07-2015 at 04:44 PM.

  9. #249
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    omg. 2 of the most infamous people in the forums joining up. /shock
    (0)

  10. #250
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sequora View Post
    For once I agree with something Akiza said. Back in the first year of ARR, Yoshi-P was asked if they had plans to put more emphasis on the pet. His answer back in 2013, was that he did not have any plans for this as they did not want to confuse new players. Fast forward one year, and ninja was said to have such high DPS/utility because of the complexity of the class. So apparently some classes are designed for less skilled players and others are supposed to be designed for more complex players? Is that what I'm hearing? I think (or I at least hope) that SE is finally listening to the player base about SMN. Some people have asked for crazy drastic changes. I for one think that the damage from the summoner will always be DoT based, and I'm totally fine with that. I do hope it's changed to elemental DoTs just fore lore sake. I also would like to see a much heavier focus on the pet. The summoner should have more abilities like enkindle where the summoner commands their pet to use an ability.
    I agree it seems weird. One of the hardest classes to optimize and the worry is on not making the pet too complex/significant? People who don't care about being good can just keep their Pet on Sick if it's too complex, since they already do with how simple it is anyways.

    The only major thing will be the balance of pets taking too much/too little, as if there is great emphasis on the pet and it dies....well, people think there are a ton of SMN threads popping up now, that'll make the forums explode.

    Don't want to have the pets tanking fights either (Ramuh EX)
    (0)
    Last edited by Judge_Xero; 05-07-2015 at 11:45 PM.

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