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Thread: Fix Sumnmoner

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  1. #1
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Ardan View Post
    http://na.finalfantasyxiv.com/lodest...7af43f3c43828a

    "Action help text has been revised for the following actions:

    Bane
    Now correctly states that Bio, Bio II, and Miasma are spread to a maximum of three targets."
    Does nothing to change the legitimacy of Bane being badly implemented/designed which is one of many main points being addressed within this thread. The other being pet imbalance with issue such as:

    Contagion being exclusive to Garuda instead of being a smn utility.

    Ifrits wasted skill slot Radiant Shield

    And Titan could use some better/stronger aoe snap aggro as well as def (its vit is good).

    Also, the annoying lag pets have when executing stuns and manual skills. I've personally ran into cases where I knew a stun was needed soon and War tanks was down yet ifrit derpd it because the stun came several seconds after the command and the enemies cast wasn't even short by any means.

    IMO bad reaction time/lag makes the whole point of pet micro moot. In which case might as well remove pet stuns and just set them to auto since they won't react fast enough anyway.

    Can we get some dev response about SMN in 3.0 please? Maybe just a confirmation that these issues are known and possibly being addressed?
    (0)
    Last edited by AreeyaJaidee; 04-22-2015 at 12:17 AM.