Page 34 of 37 FirstFirst ... 24 32 33 34 35 36 ... LastLast
Results 331 to 340 of 377

Thread: Fix Sumnmoner

Hybrid View

  1. #1
    Player
    AzureZenorag13's Avatar
    Join Date
    Jun 2014
    Posts
    33
    Character
    Eirika Kinslayer
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Dyvid View Post
    Well I'm glad you're excited but all I see is a head when SMN enters trance. When I think about Bahamut Egi coming out I think Shu's Shadow from Blue Dragon:

    seems familiar


  2. #2
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Dyvid View Post
    Well I'm glad you're excited but all I see is a head when SMN enters trance. When I think about Bahamut Egi coming out I think Shu's Shadow from Blue Dragon:

    Haha this is true and even though I am excited, I do get why some people are disappointed. It's a shame people seem to be so disgruntled by this but I feel some people are going a little OT with their disdain of the Dreadwyrm Trance. I would love something that looked more like the Shadows from Blue Dragon. But the key difference is one is a single player RPG and the other is an MMO, and often in an MMO things have to be watered down in order to accommodate for mechanics and other players. It's easy when it is only you who is the player character and the rest are NPC's.

    Basically I see the Dreadwyrm Trance as way of giving people those larger temporary Summons from classic FF's. When the Summon comes in does a pretty move then disappears. The mechanics are exactly the same. Granted it's not as dramatic or as drawn out as Bahamut Zero from FFVII, But for an MMO what do you realistically expect? It's the flashiest move in the game now, which leads onto another very flashy ability. Technically the Dreadwyrm Trance is no different to a traditional FF Summon.
    (2)
    Last edited by SoloWingMetatron; 05-24-2015 at 10:47 PM.

  3. #3
    Player
    Valoiz's Avatar
    Join Date
    Aug 2013
    Posts
    191
    Character
    Valoiz Valentine
    World
    Goblin
    Main Class
    Astrologian Lv 74
    Quote Originally Posted by SoloWingMetatron View Post

    Basically I see the Dreadwyrm Trance as way of giving people those larger temporary Summons from classic FF's. When the Summon comes in does a pretty move then disappears. The mechanics are exactly the same. Granted it's not as dramatic or as drawn out as Bahamut Zero from FFVII, But for an MMO what do you realistically expect? It's the flashiest move in the game now, which leads onto another very flashy ability. Technically the Dreadwyrm Trance is no different to a traditional FF Summon.
    I see 2 big diferences:
    1- That green thing at the side of the char... is his ACTUAL Summon and its doing nothing
    2- The Char is trowing the nuke... not the primal

    At he end of the day will be just an instant fire III with a diferent effect.
    (2)

  4. #4
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Valoiz View Post
    I see 2 big diferences:
    1- That green thing at the side of the char... is his ACTUAL Summon and its doing nothing
    2- The Char is trowing the nuke... not the primal

    At he end of the day will be just an instant fire III with a diferent effect.
    Actually I said the MECHANIC was the same and that TECHNICALLY it was like a traditional FF Summon. Also that little "green thing" you mentioned isn't a traditional FF Summon by any means. FFX is the only other FF to ever have a Summon that is permanently summoned. So actually the Dreadwyrm Trance is indeed more like a classic FF Summon than the Egi...just saying. You are focusing on superficial visuals and semantics, instead of actually thinking what works from a games development view point.

    The Trance works as a traditional Summon because the SMN calls forth Bahamut (a portion of his Aether) that forms a large Egi above the SMN which is then absorbed by the SMN to unleash the attack. Whether the Bahamut above the SMN stayed out for the attack or not, or whether it was actually a fully formed Bahamut or not is inconsequential as the mechanic and end result is exactly the same.

    The Trance/absorption of Bahamut is also very true to the SMN's lore for the simple reason that the Dark SMN Tristan had to absorb 3 SMN job crystals in order to be able to summon a fully formed Elder Primal Egi (Belias) This suggests one SMN alone does not have the power to summon an Elder Primal and keep control of it as a permanent Egi and therefore must absorb it to utilize it's power.
    (3)
    Last edited by SoloWingMetatron; 05-25-2015 at 01:01 AM.

  5. #5
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by SoloWingMetatron View Post
    Haha this is true and even though I am excited, I do get why some people are disappointed. It's a shame people seem to be so disgruntled by this but I feel some people are going a little OT with their disdain of the Dreadwyrm Trance. I would love something that looked more like the Shadows from Blue Dragon. But the key difference is one is a single player RPG and the other is an MMO, and often in an MMO things have to be watered down in order to accommodate for mechanics and other players. It's easy when it is only you who is the player character and the rest are NPC's.

    Basically I see the Dreadwyrm Trance as way of giving people those larger temporary Summons from classic FF's. When the Summon comes in does a pretty move then disappears. The mechanics are exactly the same. Granted it's not as dramatic or as drawn out as Bahamut Zero from FFVII, But for an MMO what do you realistically expect? It's the flashiest move in the game now, which leads onto another very flashy ability. Technically the Dreadwyrm Trance is no different to a traditional FF Summon.
    I agree with you.
    I think it would've been better if they actually changed form for a short period, like Iceheart does in the story.
    I guess maybe the PC doesn't know how to do that, but if they can justify summoning Bahamut's power in the first place, there might be leeway.
    The mechanic already seems to work similar to WoW's Demonology Warlock who actually turns into a Demon rotationally and then gets access to different abilities after building a secondary resource (much like the stacks).

    I guess they haven't had any complete character transformations outside of bring turned into frogs or chickens.
    It's likely they're going in that direction either way from the looks of it, and there is precedent in the story.
    A SMN turning into a primal and controlling it would be a great way to emphasize the primals while not revamping the job into a complete pet class.
    Story or mechanics may be holding it back from being a complete transformation.
    (2)
    Last edited by Allyrion; 05-25-2015 at 12:32 AM.

  6. #6
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Allyrion View Post
    I guess they haven't had any complete character transformations outside of bring turned into frogs or chickens.
    It's likely they're going in that direction either way from the looks of it, and there is precedent in the story.
    I agree, but personally I think if we see any more Trances it will be of the other Elder Primals, since a SMN needs to absorb at least 3 SMN job crystals in order to summon the Egi of an Elder Primal. I think in terms of regular Primals they will always come in the form of an Egi, most likely via a glamour. Allowing SE to focus on bringing more depth to the current 3 Egi types. I don't understand why people are acting as if the Egi are gone, they will always be around. It doesn't have to be one way or the other people....bloody hell.
    (2)
    Last edited by SoloWingMetatron; 05-25-2015 at 01:02 AM.

  7. #7
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Dyvid View Post
    The one thing that is irking people is no new Egi and the sad thing is they could have easily added one in the form of a timed pet like WoW's Infernal. Use Dreadwyrm Trance summons Bahamut Egi, who starts dps'ing while starting a __sec countdown to Tera Flare. The more bahamut stacks you have the higher damage his flare does at the end. After Tera Flare, Bahamut goes back to the void, cooldown and repeat. Boom, everyone happy...
    Posted this in another thread but this is my stance on the "major design". All I see is a lot of missed opportunities and I'm not the only one.
    (0)

  8. #8
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    SE didn't show all the new skills to Summoner they added and the all current skills that got reworked all they showed was 2 new abilities gained at level 60. Wait till E3 where we have full patch notes and potencies before making complaints.
    (0)

  9. #9
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Akiza View Post
    SE didn't show all the new skills to Summoner they added and the all current skills that got reworked all they showed was 2 new abilities gained at level 60. Wait till E3 where we have full patch notes and potencies before making complaints.
    Never thought I'd find myself quoting Akiza, but anywho.

    If you check the video again, they clearly showed five abilities. Considering the level cap is going up 10 levels, they will likely be acquired at 52, 54, 56, 58, and 60.
    (2)

  10. #10
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Spellbinder View Post
    Never thought I'd find myself quoting Akiza, but anywho.

    If you check the video again, they clearly showed five abilities. Considering the level cap is going up 10 levels, they will likely be acquired at 52, 54, 56, 58, and 60.
    LOL, Akiza is happy with the new direction so what does that tell you =P

    Oh well, if people are happy with changes than I guess I'm happy they are happy /shrug.
    (0)

Page 34 of 37 FirstFirst ... 24 32 33 34 35 36 ... LastLast