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Thread: Fix Sumnmoner

  1. #231
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Akiza View Post
    In the trailer it looks like Tri-disaster got changes to an AoE Bursts spell
    Tri-Disaster could be changed to damned near anything and be more useful than what it is now (PvE-wise). I'm not putting too much stock in the benchmark trailer since the battle sequence was obviously choreographed and edited for visual effect, not to showcase the flow and effect of actual gameplay.

    As sick and tired as I am of SMN complaint threads, I am 100% in favor of useless abilities for all classes becoming less so. I hope that its PvP utility doesn't get destroyed in the process, though.
    (3)

  2. #232
    Player
    Jranmaia's Avatar
    Join Date
    Apr 2015
    Posts
    11
    Character
    J'ranmaia Rhiki
    World
    Odin
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Cynfael View Post
    I hope that its PvP utility doesn't get destroyed in the process, though.
    There is absolutely no reason to even make the limited 5 job skills currently have any pvp focused utility at all. Yoshi and the team did what any mmo that has both PvE and PvP should do and made a PvP specific skill set. Practically all PvP utility skills that have little value in PvE should be thrown in there.
    (0)

  3. #233
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Jranmaia View Post
    There is absolutely no reason to even make the limited 5 job skills currently have any pvp focused utility at all. Yoshi and the team did what any mmo that has both PvE and PvP should do and made a PvP specific skill set. Practically all PvP utility skills that have little value in PvE should be thrown in there.
    I actually wish some of the PvP abilities were in PvE. Phantom Dart ftw.
    (0)

  4. #234
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Don't worry summoners. Just try to be patient til heavensward come along. You will get 5% mana cost reduction on tri blast while some strange buff is thrown into the cogs that further buffs scholar and leaves summoners in a state of wtf.
    (0)

  5. #235
    Player
    Xiozen's Avatar
    Join Date
    Jul 2013
    Posts
    83
    Character
    Xio Zen
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Well my 2cents... I too have to agree I'm a bit taken aback by how the Summoner Job has been implemented in this iteration of Final Fantasy. As many have already stated, the size of the egi, the "DoT" mechanics... although an interesting take, on how the Devs wanted the Summoner job to be used in the game, to I guess fit... it does take away from the actual historical significance that Summoner has been depicted in previously... I mean, look at Yuna from Final Fantasy X, a summoner who "relied entirely" on the capabilities of her summons who where awesome both in damage and support....akin, to (FFXI)...

    I've seen some mention that "we" want a FFXI summoner, and perhaps we do...why?, because it does genuinely represent the Summoner job and how it has been implemented in the past...
    (0)

  6. #236
    Player
    Xiozen's Avatar
    Join Date
    Jul 2013
    Posts
    83
    Character
    Xio Zen
    World
    Zalera
    Main Class
    Arcanist Lv 90
    why change a formula with so much history and lore behind it... and why (spoiler for those that don't know)... have Belial, as "big and looming and threatening" during the summoner job quests... Seriously, if SE can create Belial to be so big, why not implement the egi-system, so that they don't take a backseat to the actual Summoner...

    The Egi is the job... that's my understanding of Summoner... not the other way around... this entire system is broken...for the depiction in which it has been reflected.
    (0)

  7. #237
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    SE thought making the Summoner a pet focuse job will be to hard to play for casual players but it turned out to be the other way around. Look at Ninja SE thought players would have a hard time squeezing out every bit of DPS with Mudras put players mastered it easily and quickly.

    Summoner is suppose to be easier with the DoT focus but the majority of Summoner's are horrible because DoT classes are harder to master at high level. With the type of fast pace game this is Summoner would've been better off being a pet focus job since it fits with the overall theme of the game.
    (0)

  8. #238
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I think it's funny how this thread just died, lol. It's sorta a good thing, but it's just funny.
    (2)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  9. #239
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    People are waiting for Heavensward changes so people are waiting until either giving it a thumbs up or complain on the forum
    (0)

  10. #240
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    The low damage potency of Tridisaster is a bit mystifying when you compare it to Blizzard II's. The fact that it's a ranged longer duration bind with a duration around that of baned DOT's makes it useful to me in open world.
    (0)

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