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Thread: Fix Sumnmoner

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  1. #1
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Don't worry summoners. Just try to be patient til heavensward come along. You will get 5% mana cost reduction on tri blast while some strange buff is thrown into the cogs that further buffs scholar and leaves summoners in a state of wtf.
    (0)

  2. #2
    Player
    Xiozen's Avatar
    Join Date
    Jul 2013
    Posts
    83
    Character
    Xio Zen
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Well my 2cents... I too have to agree I'm a bit taken aback by how the Summoner Job has been implemented in this iteration of Final Fantasy. As many have already stated, the size of the egi, the "DoT" mechanics... although an interesting take, on how the Devs wanted the Summoner job to be used in the game, to I guess fit... it does take away from the actual historical significance that Summoner has been depicted in previously... I mean, look at Yuna from Final Fantasy X, a summoner who "relied entirely" on the capabilities of her summons who where awesome both in damage and support....akin, to (FFXI)...

    I've seen some mention that "we" want a FFXI summoner, and perhaps we do...why?, because it does genuinely represent the Summoner job and how it has been implemented in the past...
    (0)

  3. #3
    Player
    Xiozen's Avatar
    Join Date
    Jul 2013
    Posts
    83
    Character
    Xio Zen
    World
    Zalera
    Main Class
    Arcanist Lv 90
    why change a formula with so much history and lore behind it... and why (spoiler for those that don't know)... have Belial, as "big and looming and threatening" during the summoner job quests... Seriously, if SE can create Belial to be so big, why not implement the egi-system, so that they don't take a backseat to the actual Summoner...

    The Egi is the job... that's my understanding of Summoner... not the other way around... this entire system is broken...for the depiction in which it has been reflected.
    (0)

  4. #4
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    SE thought making the Summoner a pet focuse job will be to hard to play for casual players but it turned out to be the other way around. Look at Ninja SE thought players would have a hard time squeezing out every bit of DPS with Mudras put players mastered it easily and quickly.

    Summoner is suppose to be easier with the DoT focus but the majority of Summoner's are horrible because DoT classes are harder to master at high level. With the type of fast pace game this is Summoner would've been better off being a pet focus job since it fits with the overall theme of the game.
    (0)

  5. #5
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    For once I agree with something Akiza said. Back in the first year of ARR, Yoshi-P was asked if they had plans to put more emphasis on the pet. His answer back in 2013, was that he did not have any plans for this as they did not want to confuse new players. Fast forward one year, and ninja was said to have such high DPS/utility because of the complexity of the class. So apparently some classes are designed for less skilled players and others are supposed to be designed for more complex players? Is that what I'm hearing? I think (or I at least hope) that SE is finally listening to the player base about SMN. Some people have asked for crazy drastic changes. I for one think that the damage from the summoner will always be DoT based, and I'm totally fine with that. I do hope it's changed to elemental DoTs just fore lore sake. I also would like to see a much heavier focus on the pet. The summoner should have more abilities like enkindle where the summoner commands their pet to use an ability.
    (5)
    Last edited by Sequora; 05-06-2015 at 12:27 PM.

  6. #6
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sequora View Post
    For once I agree with something Akiza said. Back in the first year of ARR, Yoshi-P was asked if they had plans to put more emphasis on the pet. His answer back in 2013, was that he did not have any plans for this as they did not want to confuse new players. Fast forward one year, and ninja was said to have such high DPS/utility because of the complexity of the class. So apparently some classes are designed for less skilled players and others are supposed to be designed for more complex players? Is that what I'm hearing? I think (or I at least hope) that SE is finally listening to the player base about SMN. Some people have asked for crazy drastic changes. I for one think that the damage from the summoner will always be DoT based, and I'm totally fine with that. I do hope it's changed to elemental DoTs just fore lore sake. I also would like to see a much heavier focus on the pet. The summoner should have more abilities like enkindle where the summoner commands their pet to use an ability.
    I agree it seems weird. One of the hardest classes to optimize and the worry is on not making the pet too complex/significant? People who don't care about being good can just keep their Pet on Sick if it's too complex, since they already do with how simple it is anyways.

    The only major thing will be the balance of pets taking too much/too little, as if there is great emphasis on the pet and it dies....well, people think there are a ton of SMN threads popping up now, that'll make the forums explode.

    Don't want to have the pets tanking fights either (Ramuh EX)
    (0)
    Last edited by Judge_Xero; 05-07-2015 at 11:45 PM.

  7. #7
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I think it's funny how this thread just died, lol. It's sorta a good thing, but it's just funny.
    (2)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  8. #8
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    People are waiting for Heavensward changes so people are waiting until either giving it a thumbs up or complain on the forum
    (0)

  9. #9
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 100
    The low damage potency of Tridisaster is a bit mystifying when you compare it to Blizzard II's. The fact that it's a ranged longer duration bind with a duration around that of baned DOT's makes it useful to me in open world.
    (0)

  10. #10
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    More mistifying is the pitifully short range of the pets' aoe moves or the cooldowns on them. Not to mention Enkindle's cooldown that's another level of silly.

    But they repeat that a lot in this game. The ninja's mug and assassinate have pretty low potency, but for some reason an execute ability only usable at 20% health not only does as much damage as a second step of an ability chain, but has a 1 minute cooldown to boot. A monk's Howling Fist is a slightly stronger rockbreaker on a similarly long cd.

    They just seem fond of placing inane cd's on unremarkable abilities for no reason whatsoever.
    (1)

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