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Thread: Fix Sumnmoner

  1. #201
    Player
    tikiwiki's Avatar
    Join Date
    Apr 2015
    Posts
    155
    Character
    Rebecca Prairillot
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sakurakiss123 View Post
    3: garuda over shadows ifirit as far as usablity
    .
    please do not spread lies garuda gives you more sustain but ifrit gives you alot more damage
    (4)

  2. #202
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Akiza View Post
    The problem with the Summoner is its a DoT class with little resemblance to the Final Fantasy Summoner. Scholar would've been better off being the DoT class since their focus is on healing instead of DPS.
    The Summoner should be direct damage use Space-Time Magic and have the Pet as the focal point.
    So wait now they should act like time mages, the additional spells you keep mentioning keep changing, which is it? Just leave their spells as they are, mostly, and fix what issues they do have.
    (3)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  3. #203
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Since day 1 people have argued over what the "flavor" of SMN is supposed to be. Someone's always pushing for bigger summons or whatnot.

    I agree with Eloah...changing flavor isn't going to happen.

    What does need to happen is imo mechanics changes to SMN, not even numbers buffs.

    Just small things like...mana issues, AoE burst, and egi usefulness.
    (1)

  4. #204
    Player
    dragonczarxi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    29
    Character
    Khuja Tyatu
    World
    Jenova
    Main Class
    Dancer Lv 80
    need a quote for but yoshi has already stated in heavensward summoners (from my understanding) will benifit from spell speed, and it will affect when and how often dots will tick, that alone is a huge benifit
    (3)

  5. #205
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by AreeyaJaidee View Post
    ~
    The hell are you talking about? I'm asking Akiza if he wants SMN to hvae great AoE or great ST damage. I said don't bring up any comparisons because, don't bring up any comparisons.
    (1)

  6. #206
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by pandabearcat View Post
    Since day 1 people have argued over what the "flavor" of SMN is supposed to be. Someone's always pushing for bigger summons or whatnot.

    I agree with Eloah...changing flavor isn't going to happen.

    What does need to happen is imo mechanics changes to SMN, not even numbers buffs.

    Just small things like...mana issues, AoE burst, and egi usefulness.
    I find your comment here interesting, because it proposes (what I personally see as) two conflicting statements. Depending on how they're perceived, I think they are where a lot of disagreements in how to "fix" summoner stem from.

    "changing flavor isn't going to happen."
    "What does need to happen is imo mechanics changes[...] like [...] egi usefulness."

    Just my personal opinion, but I think giving the Egi utility (and c'mon, if we're going to have five or more in the future, they all need to have a purpose) would greatly change the flavor of summoner compared to how it plays now.

    Please note this isn't to start any arguments, just commenting on where I think a lot of the dissention between the people who do and don't want "change" comes from.
    (0)

  7. #207
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    I tend to think of my Egi as simply a dot with a health bar (which in some cases, is a pretty annoying drawback).

    What I meant about giving more egi usefulness isn't really because I like one more than another, but I want them to be what shores up SMN weaknesses. So for example mechanically, if we have trouble with burst aoe, then one of the egis should help with that.

    I suppose what I mean is that flavor isn't a reason enough alone to change things - it needs to have a mechanical impact or change the class in some way other than just "I like this playstyle better", or "I think this fits with my vision of summoner more".
    (1)

  8. #208
    Player
    Koyuki38's Avatar
    Join Date
    Apr 2015
    Posts
    121
    Character
    Koyuki Tanaka
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    I want carbuncle to be back >.<

    SE plz give him a purpose to exist as anything but a sub-garuda
    (2)

  9. #209
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    The problem is SE combined two classes that are difficult to balance a DoT class and a Pet class. DoT Classes always end up being mechanically broken or the developers implement them poorly while Dedicated Pet Classes end up being OP the draw back being it has a high skill cap.

    The way to fix the Summoner is to make the Pets the focal point of the job while the DoTs become secondary just have Summoning Magic takeover. Give the Egis unique roles in the party.
    Ifrit Egi- Single Target Bursts and increase physical damage
    Titan Egi-Multi-Target Taking and party wide defense buffs
    Garuda Egi-AoE Bursts and increase party wide spell speed
    Leviathan Egi- High Sustained Single target DPS and Stuns
    Ramuh Egi- AoE DoT Pet and Interuppts
    Shiva Egi-Single target Tank inflicts heavy and slow
    (0)

  10. #210
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    There isn't a single class where the secondary abilities take over ... we need to stop worrying about the whole "class/job" difference, 1, because its confusing and 2, because likely it will change in heavensward what with the new jobs being jobs only, etc.

    We cannot just "ignore dots" because that is the core of the ACN class, we'd have to completely gut all of our abilities and also our passives...this is something that simply can't happen while we're still tied to ACN and SCH. I think what we're all hoping is that the classes separate, but even then I think all that will happen is SCH gets their heals earlier and SMN gets a few skill tweaks.
    (1)

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