Since I can only post 1000 characters on here ill link my ideas and solutions regarding of current state of summoner.
http://textuploader.com/x28p
Since I can only post 1000 characters on here ill link my ideas and solutions regarding of current state of summoner.
http://textuploader.com/x28p
The problem with the Summoner is its a DoT class with little resemblance to the Final Fantasy Summoner. Scholar would've been better off being the DoT class since their focus is on healing instead of DPS.
The Summoner should be direct damage use Space-Time Magic and have the Pet as the focal point.
Last edited by Akiza; 04-23-2015 at 10:37 AM.
According to Rosa Joanna Farrell, Summoners are naturally attuned to Black Magic
Yet in FFX Yuna starts as a WHM and in FF9 both Garnet and Eiko are WHM
Your point about what type of spells summoners should and shouldnt use because it doesnt resemble a summoner has been shot down simply by FF4 saying they are attuned to BLK magic and FF9 having both summoners as WHM. Summoners have never had a defined spell set it changes every game summoners have only ever had 1 thing constant. They use summons. And unless we make its so they just cast big FMVs every few sec for the whole fight they will never be a true resemblance to the final fantasys traditional summoner. Instead we get a class that has been created to incorporate aspects of a summoner and use a damage style used in mmos, usually with pet classes, that is a different style to the direct damage of a BLM.
Basically a wow affliction warlock vs. wow mage.
Problem is dot classes in wow are pretty good due to the ease of spreading dots and the fact all their dots are instant cast whereas a summoner's 2 out of 3 dots have a cast time and Bane only spreads the dots to 3 targets while a black mage has no such target limits on his aoe capabilities, while having way better burst, a teleport, mitigation cd's, and the same or better single target DPS.
They need to retool Tri-Disaster and Enkindle. Boost the base potency of ruin as well.
They can also ease the burst/target switch disadvantage of the summoner on low health adds by making fester's maximum damage applicable regardless of however many dots the target has. Basically, summoners would be able to get a full damage fester after only applying bio which reduces the ramp up to burst down a low health target.
Remove the target limit off bane and make enkindle's cd a 30-40 sec cd.
Also let's be honest, the aetherflow mechanic kinda falls flat on its face. Energy Drain is used as a last resort due to mp mismanagement, nobody really wants to use it so might as well remove it and bake in the restored mp into aetherflow itself.
If you want to keep Energy Drain you could at least make the mana drain restore mp not only to the summoner but to allies as well.
Last edited by Crescent_Dusk; 04-23-2015 at 11:58 AM.


I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
Ruin is under powered because we have a pet to compensate this low base potency.
the pet deals about the same amount of damages as Ruin.
We could have no pet at all and remove Ruin 80 by Ruin 160 (numbers are only example), that would be almost exactly same instead we have no pet management.
A fix to make the SMN with more pet management could be done by removing the spam ruin gameplay and do some pet managements instead.
In order to compensate Ruin removed, simply increase the pet's auto-hit in order to have the same dps than before when spaming ruin+pet's auto-hit.
That would fixe some mana issue sand increase dps, since we could do book auto-hit without wasting mana on ruin2.
I would like SE removes the GCD on all pet's spells, set them all instant cast and improve time reaction. When i say to ifrit to use stun, i don't want him to use it in 3 sec, same when i move it or when i use any other spells.
Last edited by Koyuki38; 04-23-2015 at 08:44 PM.


Some really amazing posts being made here lately! All very good stuff.
There's a resounding desire to see pets have party based buffs, and I for one totally agree with that. Also
- Bane needs to be spread to ALL nearby enemies.
- Dots need to be instant cast <--- saweeeet idea by Crescent Dusk
(I think these first two are needed mainly because if dots are going to be smn mainstay as well as pet micro and battle raises, then wasting ramp up time on dots is just wasteful. Smn could be using that time for stuff like egi OT or MT, CC, kiting, pets buffing party(hopeful) or w/e else pops up that we usually get stuck with. Also the number of times I've had to dot multiple targets in fights is... Well every single time due to mob spacing, and the amount of work just to be done in those cases alone is ridiculous And could be spent doing more worthwhile battle/support related things.)
- Contagion needs to be a smn skill, not Garuda skill. Give Garuda another aoe attack in its place, maybe a low to mid potency aoe dot.
- Pet abilities need to be instant cast. (Ya ya I know in game it says all pet abilities are instant, but from experience they never feel instant. Might have something to do with SE putting them all as server side checks so players can't hack/exploit them. Either way they're slow reactions and need to be sped up somehow.)
- Ifrit's Radiant Shield needs to be triggered by both magic and physical damage as well as return a proportional amount of HP to ifrit based on DMG taken, also extend the duration of the effect so its easier to meet RNG windows.
- Titan needs tiny bit more def and a lot more snap aggro, or lower CD on mountain buster to make it slightly more frequent.
Last edited by AreeyaJaidee; 04-23-2015 at 09:29 PM.
Speaking of the WoW Warlock it suffers from low DPS and poor AoE as well and players are calling for the deletion of the class. DoT class are the hardest to balance in MMO's there base DPS is either to low or to high that's why most of the make them secondary damage. The pets should be the focal point of the Job. Enkindle's cool down should be reduced to 30s. Tri-disaster should be a mid AoE Bursts and Shadow Flare should be a massive potency AoE Bursts that can only be used while under the affect of Aetherflow.
Link to the issues with the Warlock
http://us.battle.net/wow/en/forum/topic/15700171039
Last edited by Akiza; 04-23-2015 at 10:19 PM.
WoW warlocks are currently middle of the pack in single target but demo lock is top tier cleave and aoe DPS, and affliction lock is one of the top cleave specs as well. There's also the fact that warlock utility via gates still makes them a rather desirable addition to the group.
Shouldn't really give weight to most of what is on WoW forums, it's usually always a cry for being #1 in those forums and the reality is that among several classes in a game, being the #1 class is most of the time not going to happen. Warlocks were gods in Mists of Pandaria as well.
Thats less of a DoT class issue and more a fact Blizz cant balance for shit and if your class isn't No1 DPS in WoW its broken.
Summoners were fine in 1st tier of content damage wise. They took a plunge when BLM's got the lazy fixes to try help solve their movement issue.
Itemization doesnt help either due to the fact that SpS is next to useless because majority of our damage is from DoTs that once their on they passively do their thing. Damage wise if the upcoming change to SpS makes it so dots tick faster summoners damage issues will probably be solved. Hell even if we were able to get rid of all our SpS on gear now and replace it with Det/Crit SMN could prob easy keep up with a BLM they're not as far behind as some make out.
Damage isnt the biggest issue for SMN, its the fact they dont do much summoning or interacting with the Egi.
Last edited by Jranmaia; 04-23-2015 at 10:57 PM.
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