Quote Originally Posted by Genz View Post
Snip.
Battle for zones, if the players hold the zones they function as normal.
If the enemy holds the zones they main push against the city (Besieged style event with hero cutscenes)
The zones looses a lot of functions, like no camp(alternate teleport point), no vendor&mender, no guild leve turnins, make it so players care to hold zones.
Gatherers supply wood and stone to build defences along with fish for food(keep up strength) while crafters supply armor(+npc def), weapons(+npc att) and potions(which players get a supply of in battle)
Fight along side NPC units(both basic and special heroes)