Quote Originally Posted by Zaft View Post
Because it was horrible.
**snip**
TLDR: It was boring as all heck. It would have to be completely redone. The idea was good, the implementation was not.
I'm trying to read into the replies to understand, but it sounds like the battles were essentially a passive experience with the NPCs doing the fighting and crafters/gatherers feeding them with supplies, a healer to keep people from dying and a tank to corral the enemies. Sound about right?

Hmm...based on the replies in this topic it sounds like it could be an excellent addition to the game - if implemented differently. In other words, not as a gate to the relic, but with a lot more direct action from DoW/DoM instead of the passive NPCs do the work aspect.

I guess it was a way to get crafters and gatherers involved in a combat event. I can't help thinking that most combat biased players would rather be doing the combat, and most crafter/gatherer players would rather be working on their latest attempt to corner the market.