Quote Originally Posted by JayCommon View Post
I agree as well, and as long as a "Final Fantasy" moniker is attached to the beginning of this game I don't think it ever will be a PvP-friendly game. Open world PvP would absolutely not work, it would be used for griefing more than competition.
**snip of very cool experience - wish I had seen that warrior in action....**
Then it got old only fighting against the same 7 people all....the.....time. The linkshell largely disbanded after a month or two, because the interest simply just wasn't there. I hit rank 29 with Twin Adder just playing Wolves Den. I switched to Flames with like 10 other people for Frontlines when it came out. Almost identical situation copy/pasted. Super popular for a week or two, then queue times just went to complete shit, and not worth devoting that much of your day's play time waiting in a queue.
The drastic drop in popularity soon after WD arrived did confuse me a little, because I figured that for people that enjoy PvP, it would provide something they want. But then I read about the pretty widespread abuse of win trading, and realized that for many WD was essentially a broken system about nothing more than a cynical grind for PvP vanity gear. I can only imagine how annoying this was for PvP players who enjoy PvP for what it is rather than simply another grind. I can well imagine many more serious players losing interest due to the win trading aspect of things.


Quote Originally Posted by JayCommon View Post
I completely agree that FFXIV does not have the right type of playerbase to ever make PvP popular. Many people playing this game grew up on single-player fantasy experiences, not shooting each other in CoD. A very vocal minority won't change the fact that queues wouldn't need fixing, if the interest was just there at all.
This is pretty much where I am coming from with respect to this.