Quote Originally Posted by JayCommon View Post

OP: Your ideas are cool, but anyone who is serious about PvP would want to do it whenever they wanted and as many times as they could. Pigeon-holing everyone into set times with only so many occurrences in a given amount of time is more of a band-aid than a fix to a problem that won't be solved with "making players plan when they want to fight other players".
Even in the best scenario you can only fit in 3 matches an hour. My idea was to make
it more predictable. The problem we face currently is if you want to PvP now, the now turns into a 15-30 minute wait and after the match it can be another 15-30 minute wait. My idea makes the wait a maximum of 20 minutes but its predictable, go do a tribe quest, or trial roulette or level your bird for 15minutes before getting into the cycle. Once you are in the cycle there is no real wait time.

This will make playing PvP much more accessible to the masses. I know I see the 30minute wait and typically just cancel and do something else. I could also see stuff like Coil statics getting out of T13 at :15 and deciding to PvP as a group since a match starts in 5 minutes.


As for removing GC my post allows SE to keep their lore and not punish the players.