I agree as well, and as long as a "Final Fantasy" moniker is attached to the beginning of this game I don't think it ever will be a PvP-friendly game. Open world PvP would absolutely not work, it would be used for griefing more than competition.
While we are throwing out some personal experiences, here is mine. Goblin server used to be pretty populated and involved in PvP compared to other servers. Not to the level that Balmung was, but much more than other servers. Right when WD came out, I had a 4 man and we hit it hard. There were more than enough other's hanging around the WD Pier for us to start a linkshell to discuss PvP tactics and form pre-mades. It was awesome for maybe 2-3 weeks! Then, queue times starting getting outrageous. The ranking system had something to do with that, because the DF purposely avoided matching a premade of level 20s against 4 random people that were all less than level 5, because of the obvious Morale stat advantage. People started getting discouraged.
The weeks rolled by, and people left the linkshell, or stopped logging in altogether. The "I was waiting for PvP in this game and it didn't deliver" crowd largely left. We actually had one of the best Warriors on our server at one point named Master Warrage. He would 1v3 teams, and made videos of him wrecking full wolves den teams by himself. SE took those videos down. He left the game. So the linkshell devolved into a group of people who were setting up full pre-mades. Two teams of 4 to queue on a French server for an insta-pop to just fight each other. This kept most of us occupied for another few weeks.
Then it got old only fighting against the same 7 people all....the.....time. The linkshell largely disbanded after a month or two, because the interest simply just wasn't there. I hit rank 29 with Twin Adder just playing Wolves Den. I switched to Flames with like 10 other people for Frontlines when it came out. Almost identical situation copy/pasted. Super popular for a week or two, then queue times just went to complete shit, and not worth devoting that much of your day's play time waiting in a queue.
tl;dr : I completely agree that FFXIV does not have the right type of playerbase to ever make PvP popular. Many people playing this game grew up on single-player fantasy experiences, not shooting each other in CoD. A very vocal minority won't change the fact that queues wouldn't need fixing, if the interest was just there at all.
Edit response:
I'm aware of what your idea was. I did read it. However, you are just wrong. I have been in FL (Secure) matches where we completely dominated both other teams and won in 8-9 minutes. I would go do something else and not PvP any longer if that happened and I literally had to wait another 10mins for the next window. Like I said, your idea would band-aid the problem. Lack of interest in general can't be fixed with coordinating, it just makes it seem like the problem isn't there.
And this idea would force people to avoid instances they might rather do, just to be there for the window. That window won't keep me out of running WoD with my friends. Some of us have level 20 chocobos. What if I don't want to do a beast tribe quest?
I think your idea would be better than what we currently have, but it isn't fixing the problem. That's all I meant by what I said.

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