
Originally Posted by
SAMURAl
1. Que Times. The two pvp instances in FFXIV is so minimal in content in comparison to the pve content in the game it is crucial for the pvp playerbase. Only game devs and technicians know exactly the fix. be it removing the GC and party formation restrictions and requirements. it has been stated in many forum threads pvp supporting players would not care what GC they pvp for during the instance, introduce a mercenary GC that only exist for pvp, or remove the GCs all together for the two pvp instances. Parties can easily form into just two division requirements instead of three. healers and dps/tanks = ready to go.
Since I never personally liked the Wolves' Den, Borderlands is my only way to PvP in this game. What personally is taking all the fun out of it are long queue times paired with a rather poor and decreasing overall performance of my Grand Company.
Looking at their performance in the 'top 100' on my data centre:
last week: 12 (victories), 4 (victory-rate), 28 (matches total);
last month: 22 (victories), 12 (victory-rate), 35 (matches total)
The way I see it, people get the reward they want (e.g.: ALS) and stop playing, meaning less experienced people, less chance to win for the rest, other experienced people don't want to bother either. Other Grand Companies who are mostly dominating are going to make the less experienced people stop queueing up at some point as well, unless they don't bother losing and we're getting our long queue times. Which means overall even less people bothering to queue up.
Remove the GC restrictions!