RMT spam is still ongoing issue since the launch, it's still affecting our playing experience, what is your plan to combat with this ongoing issue?
RMT spam is still ongoing issue since the launch, it's still affecting our playing experience, what is your plan to combat with this ongoing issue?
Is there any chance of the store exclusive minions, like Yda, Y'shtola, and Papalymo, getting the /beckon functionality at some point?
Are there any major features launching with 3.0 that you haven't discussed yet or are you able to expand more on flying mounts and exploration?
Last edited by DJIzana; 03-28-2015 at 02:24 AM.
How do you plan to integrate the new Lucis tools through the new patch?
On another note, current content questions: do you plan to lower the requirements for B hunt achievements since they were moved to only one per week?
I have a strong interest in completing all the beast tribe quests however with sealants selling for so much gil and the need for the in order to acquire the I70 off hands, do you have any plans to make the other beast tribe quests worthwhile? Do you plan to integrate the crafting style into future beast tribe quests?
It's believed that the current class/job system is needlessly convoluted and that most, if not all, classes/jobs don't align with their conceptual identities. To use the paladin as an example, they tend to be divine, virtuous, or courageous, but here they're the personal guard to a city's ruling family. How does the producer feel about this? Now that the title has a solid base, how possible would it be to separate the classes and jobs out into a system like FFXI's? Rewrite the quests to be more fitting?
Thank you.
Plans to let us have an open-queue during Chocobo Racing?
Accepting the queue would just forfeit the race. Would give DPS much more to do during those 1 hour long PVP queues.
Plans to implement the ability to queue Frontlines with players of different GC's?
Some people don't care about the GC-restriction, some just want the freedom to play with friends.
Plans to implement dueling??? PLEASE!
Plans for NPC Companions (the return of Path Companions!)?
Plans for EX-Mode Dungeons/24-man's?
We're getting Normal/Hard 8-Man's, but dungeons are far too easy for anyone who enjoys a good challenge.
Hard versions of both Dungeons & 24-Man's would create a lot more to do for small groups of friends or for mid-large sized FC's.
Game is severely lacking in mid-core difficulty, please consider!
Current 4-man's & 24-man's too easy, current end-game raid too difficult; an easier mode of 8-man's will be perfect, but dungeons/24-man's need that same treatment!
Last edited by PlumpyMcduff; 03-28-2015 at 02:55 AM.
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