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  1. #61
    Player
    Xuthus's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Xuthus Qelami
    World
    Sargatanas
    Main Class
    Summoner Lv 50
    RMT spam is still ongoing issue since the launch, it's still affecting our playing experience, what is your plan to combat with this ongoing issue?
    (35)

  2. #62
    Player
    Vornin's Avatar
    Join Date
    Mar 2014
    Posts
    21
    Character
    Vornin Samoht
    World
    Adamantoise
    Main Class
    Marauder Lv 76
    Is there any chance of the store exclusive minions, like Yda, Y'shtola, and Papalymo, getting the /beckon functionality at some point?
    (10)

  3. #63
    Player
    DJIzana's Avatar
    Join Date
    Nov 2013
    Posts
    10
    Character
    Wild Arms
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Are there any major features launching with 3.0 that you haven't discussed yet or are you able to expand more on flying mounts and exploration?
    (10)
    Last edited by DJIzana; 03-28-2015 at 02:24 AM.

  4. #64
    Player
    distant-cubix's Avatar
    Join Date
    Mar 2014
    Location
    hyperion
    Posts
    92
    Character
    Distant Cubix
    World
    Hyperion
    Main Class
    Archer Lv 70

    questions

    How do you plan to integrate the new Lucis tools through the new patch?

    On another note, current content questions: do you plan to lower the requirements for B hunt achievements since they were moved to only one per week?

    I have a strong interest in completing all the beast tribe quests however with sealants selling for so much gil and the need for the in order to acquire the I70 off hands, do you have any plans to make the other beast tribe quests worthwhile? Do you plan to integrate the crafting style into future beast tribe quests?
    (10)

  5. #65
    Player
    lun4tic's Avatar
    Join Date
    Jun 2011
    Posts
    47
    Character
    Daklegrand Oriflamme
    World
    Ultros
    Main Class
    Arcanist Lv 50
    It's believed that the current class/job system is needlessly convoluted and that most, if not all, classes/jobs don't align with their conceptual identities. To use the paladin as an example, they tend to be divine, virtuous, or courageous, but here they're the personal guard to a city's ruling family. How does the producer feel about this? Now that the title has a solid base, how possible would it be to separate the classes and jobs out into a system like FFXI's? Rewrite the quests to be more fitting?

    Thank you.
    (9)

  6. #66
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Plans to let us have an open-queue during Chocobo Racing?

    Accepting the queue would just forfeit the race. Would give DPS much more to do during those 1 hour long PVP queues.
    (9)

  7. #67
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Plans to implement the ability to queue Frontlines with players of different GC's?

    Some people don't care about the GC-restriction, some just want the freedom to play with friends.
    (17)

  8. #68
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Plans to implement dueling??? PLEASE!
    (14)

  9. #69
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Plans for NPC Companions (the return of Path Companions!)?
    (20)

  10. #70
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Plans for EX-Mode Dungeons/24-man's?

    We're getting Normal/Hard 8-Man's, but dungeons are far too easy for anyone who enjoys a good challenge.

    Hard versions of both Dungeons & 24-Man's would create a lot more to do for small groups of friends or for mid-large sized FC's.

    Game is severely lacking in mid-core difficulty, please consider!

    Current 4-man's & 24-man's too easy, current end-game raid too difficult; an easier mode of 8-man's will be perfect, but dungeons/24-man's need that same treatment!
    (8)
    Last edited by PlumpyMcduff; 03-28-2015 at 02:55 AM.

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